Could you post the errors?
Don’t forget to add the Enhanced Input module in your ProjectName.Build.cs:
PublicDependencyModuleNames.AddRange(new string[] { "EnhancedInput" });
References > Module:
https://docs.unrealengine.com/4.26/en-US/API/Plugins/EnhancedInput/UEnhancedInputLocalPlayerSubsyst-/