I can't call the Enhanced Input System in C++

Could you post the errors?

Don’t forget to add the Enhanced Input module in your ProjectName.Build.cs:

PublicDependencyModuleNames.AddRange(new string[] { "EnhancedInput" });

References > Module:
https://docs.unrealengine.com/4.26/en-US/API/Plugins/EnhancedInput/UEnhancedInputLocalPlayerSubsyst-/

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