I can't call my Events from my C++ component in Blueprints

This is not true, you can absolutely do Implementable or Native events on components and have them work just fine.

The problem you are seeing is that you if you declare a blueprint event on a component and add that component to an actor the event won’t be available for the actor’s event graph. However, if you create a blueprint of the component, the event will be available on that event graph.

1 Like