I cant call function from widget blueprint

i think i found it. hes enabling it from begin play if im not mistaken
Annotation 2021-06-02 155147

Makes sense. One way or another, it’s not the intended way to handle input. But it can be made to work, surely.

It’s just muddy. Why even do this, though? This belongs in the Player Controller that can control any entity and dictates how things behave. It being a framework class also helps since it’s accessible from everywhere.

Good luck with the rest!