hi.all,I met a build error with branch 4.16 in vs 2017.here is the error.
> 1>------ 已启动生成: 项目:
> ShaderCompileWorker, 配置:
> Development_Program x64 ------
> 1>..\..\Build\BatchFiles\Build.bat
> ShaderCompileWorker Win64 Development
> -waitmutex 1>Target is up to date 1>Deploying ShaderCompileWorker Win64
> Development... 1>Total build time:
> 0.14 seconds (NoActionsToExecute executor: 0.00 seconds) 2>------
> 已启动生成: 项目: UE4, 配置: Development_Editor
> x64 ------ 2>Performing 4 actions (4
> in parallel) 2>Module.ScriptPlugin.cpp
> 2>d:\ue4\branches\4.16\engine\plugins\scriptplugin\source\scriptplugin\private\LuaIntegration.h(15):
> error C2504: “FScriptContextBase”:
> 未定义基类
> 2>d:\ue4\branches\4.16\engine\plugins\scriptplugin\source\scriptplugin\private\LuaIntegration.h(50):
> error C2065: “FScriptField”: 未声明的标识符
> 2>d:\ue4\branches\4.16\engine\plugins\scriptplugin\source\scriptplugin\private\LuaIntegration.h(50):
> error C2923: “TArray”:
> 对于参数“InElementType”,“FScriptField”不是有效的
> 模板 类型变量
> 2>d:\ue4\branches\4.16\engine\plugins\scriptplugin\source\scriptplugin\private\LuaIntegration.h(29):
> error C3668:
> “FLuaContext::Initialize”:
> 包含重写说明符“override”的方法没有重写任何基类方法
> 2>d:\ue4\branches\4.16\engine\plugins\scriptplugin\source\scriptplugin\private\LuaIntegration.h(30):
> error C3668: “FLuaContext::BeginPlay”:
> 包含重写说明符“override”的方法没有重写任何基类方法
> 2>d:\ue4\branches\4.16\engine\plugins\scriptplugin\source\scriptplugin\private\LuaIntegration.h(31):
> error C3668: “FLuaContext::Tick”:
> 包含重写说明符“override”的方法没有重写任何基类方法
> 2>d:\ue4\branches\4.16\engine\plugins\scriptplugin\source\scriptplugin\private\LuaIntegration.h(32):
> error C3668: “FLuaContext::Destroy”:
> 包含重写说明符“override”的方法没有重写任何基类方法
> 2>d:\ue4\branches\4.16\engine\plugins\scriptplugin\source\scriptplugin\private\LuaIntegration.h(33):
> error C3668: “FLuaContext::CanTick”:
> 包含重写说明符“override”的方法没有重写任何基类方法
> 2>d:\ue4\branches\4.16\engine\plugins\scriptplugin\source\scriptplugin\private\LuaIntegration.h(35):
> error C3668:
> “FLuaContext::SetFloatProperty”:
> 包含重写说明符“override”的方法没有重写任何基类方法
> 2>d:\ue4\branches\4.16\engine\plugins\scriptplugin\source\scriptplugin\private\LuaIntegration.h(36):
> error C3668:
> “FLuaContext::GetFloatProperty”:
> 包含重写说明符“override”的方法没有重写任何基类方法
> 2>d:\ue4\branches\4.16\engine\plugins\scriptplugin\source\scriptplugin\private\LuaIntegration.h(37):
> error C3668:
> “FLuaContext::SetIntProperty”:
> 包含重写说明符“override”的方法没有重写任何基类方法
> 2>d:\ue4\branches\4.16\engine\plugins\scriptplugin\source\scriptplugin\private\LuaIntegration.h(38):
> error C3668:
> “FLuaContext::GetIntProperty”:
> 包含重写说明符“override”的方法没有重写任何基类方法
> 2>d:\ue4\branches\4.16\engine\plugins\scriptplugin\source\scriptplugin\private\LuaIntegration.h(39):
> error C3668:
> “FLuaContext::SetObjectProperty”:
> 包含重写说明符“override”的方法没有重写任何基类方法
> 2>d:\ue4\branches\4.16\engine\plugins\scriptplugin\source\scriptplugin\private\LuaIntegration.h(40):
> error C3668:
> “FLuaContext::GetObjectProperty”:
> 包含重写说明符“override”的方法没有重写任何基类方法
> 2>d:\ue4\branches\4.16\engine\plugins\scriptplugin\source\scriptplugin\private\LuaIntegration.h(41):
> error C3668:
> “FLuaContext::SetBoolProperty”:
> 包含重写说明符“override”的方法没有重写任何基类方法
> 2>d:\ue4\branches\4.16\engine\plugins\scriptplugin\source\scriptplugin\private\LuaIntegration.h(42):
> error C3668:
> “FLuaContext::GetBoolProperty”:
> 包含重写说明符“override”的方法没有重写任何基类方法
> 2>d:\ue4\branches\4.16\engine\plugins\scriptplugin\source\scriptplugin\private\LuaIntegration.h(43):
> error C3668:
> “FLuaContext::SetStringProperty”:
> 包含重写说明符“override”的方法没有重写任何基类方法
> 2>d:\ue4\branches\4.16\engine\plugins\scriptplugin\source\scriptplugin\private\LuaIntegration.h(44):
> error C3668:
> “FLuaContext::GetStringProperty”:
> 包含重写说明符“override”的方法没有重写任何基类方法
> 2>d:\ue4\branches\4.16\engine\plugins\scriptplugin\source\scriptplugin\private\LuaIntegration.h(46):
> error C3668:
> “FLuaContext::CallFunction”:
> 包含重写说明符“override”的方法没有重写任何基类方法
> 2>d:\ue4\branches\4.16\engine\plugins\scriptplugin\source\scriptplugin\private\LuaIntegration.h(47):
> error C3668:
> “FLuaContext::InvokeScriptFunction”:
> 包含重写说明符“override”的方法没有重写任何基类方法
> 2>d:\ue4\branches\4.16\engine\plugins\scriptplugin\source\scriptplugin\private\LuaIntegration.h(50):
> error C3668:
> “FLuaContext::GetScriptDefinedFields”:
> 包含重写说明符“override”的方法没有重写任何基类方法
> 2>D:\ue4\branches\4.16\Engine\Plugins\ScriptPlugin\Source\ScriptPlugin\Private\LuaIntegration.cpp(897):
> error C2065: “FScriptField”: 未声明的标识符
> 2>D:\ue4\branches\4.16\Engine\Plugins\ScriptPlugin\Source\ScriptPlugin\Private\LuaIntegration.cpp(897):
> error C2923: “TArray”:
> 对于参数“InElementType”,“FScriptField”不是有效的
> 模板 类型变量
> 2>D:\ue4\branches\4.16\Engine\Plugins\ScriptPlugin\Source\ScriptPlugin\Private\LuaIntegration.cpp(921):
> error C2065: “FScriptField”: 未声明的标识符
> 2>D:\ue4\branches\4.16\Engine\Plugins\ScriptPlugin\Source\ScriptPlugin\Private\LuaIntegration.cpp(921):
> error C2146: 语法错误:
> 缺少“;”(在标识符“PropertyInfo”的前面)
> 2>D:\ue4\branches\4.16\Engine\Plugins\ScriptPlugin\Source\ScriptPlugin\Private\LuaIntegration.cpp(921):
> error C2065: “PropertyInfo”: 未声明的标识符
> 2>D:\ue4\branches\4.16\Engine\Plugins\ScriptPlugin\Source\ScriptPlugin\Private\LuaIntegration.cpp(925):
> error C2065: “PropertyInfo”: 未声明的标识符
> 2>D:\ue4\branches\4.16\Engine\Plugins\ScriptPlugin\Source\ScriptPlugin\Private\LuaIntegration.cpp(925):
> error C2228: “.Class”的左边必须有类/结构/联合
> 2>D:\ue4\branches\4.16\Engine\Plugins\ScriptPlugin\Source\ScriptPlugin\Private\LuaIntegration.cpp(925):
> note: 类型是“unknown-type”
> 2>D:\ue4\branches\4.16\Engine\Plugins\ScriptPlugin\Source\ScriptPlugin\Private\LuaIntegration.cpp(928):
> error C2065: “PropertyInfo”: 未声明的标识符
> 2>D:\ue4\branches\4.16\Engine\Plugins\ScriptPlugin\Source\ScriptPlugin\Private\LuaIntegration.cpp(928):
> error C2228: “.Class”的左边必须有类/结构/联合
> 2>D:\ue4\branches\4.16\Engine\Plugins\ScriptPlugin\Source\ScriptPlugin\Private\LuaIntegration.cpp(928):
> note: 类型是“unknown-type”
> 2>D:\ue4\branches\4.16\Engine\Plugins\ScriptPlugin\Source\ScriptPlugin\Private\LuaIntegration.cpp(931):
> error C2065: “PropertyInfo”: 未声明的标识符
> 2>D:\ue4\branches\4.16\Engine\Plugins\ScriptPlugin\Source\ScriptPlugin\Private\LuaIntegration.cpp(931):
> error C2228: “.Class”的左边必须有类/结构/联合
> 2>D:\ue4\branches\4.16\Engine\Plugins\ScriptPlugin\Source\ScriptPlugin\Private\LuaIntegration.cpp(931):
> note: 类型是“unknown-type”
> 2>D:\ue4\branches\4.16\Engine\Plugins\ScriptPlugin\Source\ScriptPlugin\Private\LuaIntegration.cpp(935):
> error C2065: “PropertyInfo”: 未声明的标识符
> 2>D:\ue4\branches\4.16\Engine\Plugins\ScriptPlugin\Source\ScriptPlugin\Private\LuaIntegration.cpp(935):
> error C2228: “.Class”的左边必须有类/结构/联合
> 2>D:\ue4\branches\4.16\Engine\Plugins\ScriptPlugin\Source\ScriptPlugin\Private\LuaIntegration.cpp(935):
> note: 类型是“unknown-type”
> 2>D:\ue4\branches\4.16\Engine\Plugins\ScriptPlugin\Source\ScriptPlugin\Private\LuaIntegration.cpp(940):
> error C2065: “PropertyInfo”: 未声明的标识符
> 2>D:\ue4\branches\4.16\Engine\Plugins\ScriptPlugin\Source\ScriptPlugin\Private\LuaIntegration.cpp(940):
> error C2228: “.Class”的左边必须有类/结构/联合
> 2>D:\ue4\branches\4.16\Engine\Plugins\ScriptPlugin\Source\ScriptPlugin\Private\LuaIntegration.cpp(940):
> note: 类型是“unknown-type”
> 2>D:\ue4\branches\4.16\Engine\Plugins\ScriptPlugin\Source\ScriptPlugin\Private\LuaIntegration.cpp(945):
> error C2065: “PropertyInfo”: 未声明的标识符
> 2>D:\ue4\branches\4.16\Engine\Plugins\ScriptPlugin\Source\ScriptPlugin\Private\LuaIntegration.cpp(945):
> error C2228: “.Class”的左边必须有类/结构/联合
> 2>D:\ue4\branches\4.16\Engine\Plugins\ScriptPlugin\Source\ScriptPlugin\Private\LuaIntegration.cpp(945):
> note: 类型是“unknown-type”
> 2>D:\ue4\branches\4.16\Engine\Plugins\ScriptPlugin\Source\ScriptPlugin\Private\LuaIntegration.cpp(947):
> error C2065: “PropertyInfo”: 未声明的标识符
> 2>D:\ue4\branches\4.16\Engine\Plugins\ScriptPlugin\Source\ScriptPlugin\Private\LuaIntegration.cpp(947):
> error C2228: “.Name”的左边必须有类/结构/联合
> 2>D:\ue4\branches\4.16\Engine\Plugins\ScriptPlugin\Source\ScriptPlugin\Private\LuaIntegration.cpp(947):
> note: 类型是“unknown-type”
> 2>D:\ue4\branches\4.16\Engine\Plugins\ScriptPlugin\Source\ScriptPlugin\Private\LuaIntegration.cpp(948):
> error C2065: “PropertyInfo”: 未声明的标识符
> 2>D:\ue4\branches\4.16\Engine\Plugins\ScriptPlugin\Source\ScriptPlugin\Private\ScriptBlueprintGeneratedClass.cpp(121):
> error C2440: “=”: 无法从“FLuaContext
> *”转换为“FScriptContextBase *” 2>D:\ue4\branches\4.16\Engine\Plugins\ScriptPlugin\Source\ScriptPlugin\Private\ScriptBlueprintGeneratedClass.cpp(121):
> note: 与指向的类型无关;转换要求 reinterpret_cast、C
> 样式转换或函数样式转换 2>ERROR : UBT error :
> Failed to produce item:
> D:\ue4\branches\4.16\Engine\Plugins\ScriptPlugin\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ScriptPlugin.lib
> 2>Total build time: 4.33 seconds
> (Local executor: 0.00 seconds)
> 2>E:\Program Files (x86)\Microsoft
> Visual
> Studio\2017\Professional\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5):
> error MSB3075:
> 命令“..\..\Build\BatchFiles\Build.bat
> UE4Editor Win64 Development
> -waitmutex”已退出,代码为 5。请验证您是否拥有运行此命令的足够权限。
> 2>已完成生成项目“UE4.vcxproj”的操作 - 失败。
> ========== 生成: 成功 1 个,失败 1 个,最新 2 个,跳过 0 个 ==========
how can i solve this problem? I want to try lua in ue4.