Formally known as Geocontrol, World Creator is the next iteration in BiteTheBytes line of Terrain Generation tools and is actually looking like its going to be quite the spectacle when we finally get our hands on it.
Some Paraphrases I took from their main site:
- UE4 Integration Q2 2016
- Will come with SpeedTree implementation
- Will come with royalty free textures from the lovely team at GameTextures.com
- Tiled Landscapes, up to 32k
- Oculus Rift Support
- Register on their forums for a 30% discount code on World Machine 1 & 2
- “World Creator 2.0 generates a 8192 by 8192 height-map within 0.08 ms”
- Multi-threading
- Real-time generation
- Physics
- Dedicated Artificial Generator
- Erosion and Sedimentation
- Natural water flow coming from springs
- Users can write their own terrain filters and share them to the community
- Impressive texturing system, will work similar to UE4 Landscape Materials
- Tessellation, height blending, tri-planar mapping, parallax occlusion mapping
- Import and enhance existing hight-maps
- Multiple terrain types on one map
- Only downside is that I can’t seem to find any indication that there will be tiled landscape support, I have only ever used GeoControl 2 so wouldn’t know :\
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Screen Shots:**
http://www.world-creator.com/mt-content/uploads/2016/01/enhanceandvariation04.jpg
http://www.world-creator.com/mt-content/uploads/2016/01/enhanceandvariation20.jpg
http://www.world-creator.com/mt-content/uploads/2016/01/screen15.jpg
http://www.world-creator.com/mt-content/uploads/2016/01/screen07.jpg
http://www.world-creator.com/mt-content/uploads/2016/01/screen25.jpg
http://www.world-creator.com/mt-content/uploads/2016/01/mountain_7-1-2016_16-33-27.png
http://www.world-creator.com/mt-content/uploads/2016/01/island_7-1-2016_18-25-0.png