I can't activate Device in Verse. Please Help

Hi i’m quite new to Verse, I’ve had this issue before and I don’t understand it. So basically I have device references (@editable xyz) under a subclass and the device that I want to trigger which is a prop mover, never works when under the subclass.

I’m trying to activate the prop mover but it’s like verse can’t detect the device when I say propMover.begin() because it will never activate. Again I’ve had this issue with devices in general similar to this current case, only in verse. When I put the device reference and the begin() code in the main/core device class, it works. What am I doing wrong?

Key things:

  1. This issue only happens when I have the device reference and device call (propMover.Begin()) under the subclass which is house_1. A subclass of mapFunctions class
  2. This isn’t an issue when I have it under AnomalyCore, the main class which holds the main functionality of the game.

The code in the pictures are in the same .verse file.