Hello everyone, I create a float variable in VS with UPROPERTY, but when I try to access that variable on the UE5 Blueprint class, I can’t get it.
Here is what I did
*/
UCLASS( Blueprintable );
class PROYEKT_API UMyObject : public UObject
{
GENERATED_BODY()
public:
UMyObject();
UPROPERTY(BlueprintReadWrite, Category = MyCharacter)
float MyFloat;
UFUNCTION(BlueprintCallable)
void MyFunction();
};
Thanks for your attention and help