I cannot see the components under the BP.

Under the Outliner header, there is a BP named “Bp_KirmiziAraba.” I want to see the static meshes, which are components under this BP, just like in the BP named “Villa.”

Hey,

Whats the reasoning behind needing this? I believe the Outliner only shows the Actors and modifying the Components can be done via the Details panel below when clicked in the Outliner

I am creating a car animation. I need to make the car wheel rotate on its own axis. However, when I set it this way, the wheel is not visible.

It might be best to set things like that up in the Viewport of the Blueprint instead of in World as that will give you the access you need

When creating an animation, you can select the visible object in the world. However, when doing it for presentation purposes, creating nodes, triggers, etc., within the Blueprint takes longer. In the Sequencer, it is enough to just set the duration and apply the rotation.

You might need to add the Components as Child Actor components in that case then

I looked into it, but I couldn’t figure it out.