The reason you’re not able to is due to the correct binary not being generated. This is due to us not automatically generating this binary in a content-only project when using an engine built from source. You can manually do this by compiling in a certain configuration in Visual Studio.
If your project is a blueprint-only project, you’ll need to add a blank C++ class to generate the Visual Studio project file to do this. Once that is done, inside of Visual Studio, select the build configuration for Shipping or Development, whichever you’re packaging for, and compile the project.
Once this completes, you should stop getting that error.