I cannot get TwinMotion to recognize Meta Quest 2 headset even though it is plugged in. What do I need to do to get this to work? I am using a mac and have tried 2 different computers, 1 with Catalina 10.15.7 and Radoen Pro 5500XT 8GB, and 1 with M1 Pro
I know the computers being used many not have an appropriate graphics card, but I want to get this at least working and have the headset recognized before our firm invests in a better graphics card. The cable is mini to mini hdmi and stated that it was VR approved. The cable is an Insignia VR cable. I have the quest plugged in with the green charging light on before launching TwinMotion.
Here is a couple things that helped me when I was having trouble doing the same thing at my firm.
Make sure you have the oculus desktop app.
- Make sure that under "devices" you have the green checkmark when you have your oculus plugged in. If not than that cable wont correctly connect the oculus. I had this issue and ended up just purchasing the Oculus Link Cable for like 80 dollars.
- Make sure that in the oculus desktop app that under Settings>General>Unknown sources is checked on. This allows Twin motion to be ran on the oculus as it isn't from the oculus store.
- Following the instructions in this video helped me get the wire to recognize the oculus as well. https://www.youtube.com/watch?v=vrxiAGkdWro&list=LL&index=18
Cheers,
Ben Varnell
If you have questions about the things I said above feel free to reach out on my linked in account.
https://www.linkedin.com/in/benjamin-v-73a85a117/
PS: I did my tests on a Windows PC so this might be different for you.
Hello ,
Thank you for contacting us and posting in the community about using the Meta Quest 2 for mac, and at this time there is no compatible VR headset with a macOS operating system for Twinmotion. To get VR working on a Mac you would need to have an eGPU machine running Window with boot camp and compatible drivers. Exporting 360 degree videos or panorama's could be a working solution for you (Reference the playlist video link below)
For the best VR experience in Twinmotion we recommend a windows machine for the best experience and using the necessary hardware based on the scene and the requirements here: https://twinmotionhelp.epicgames.com/s/article/Twinmotion-System-Requirements
Here is an overview video of the VR webinar we did awhile ago:
https://youtu.be/NvCjWUgqCXk
This is a playlist with the Oculus Quest 2 and how to use it with Twinmotion:
https://youtube.com/playlist?list=PL-qDTLDChBlkIGUxPB2WCtubMXeIOV0TM
Here is another discussion post regarding VR device connection:
https://twinmotionhelp.epicgames.com/s/question/0D54z00008BAnv9CAD/connect-a-vr-headset-and-restart-help-oculus-2-cannot-be-found
Hope this helps and let us know if you have any follow-up questions.
Kind regards,
Vincent B.
It has been nearly 9 months since this last post. I am curious whether there is any update about compatibility with MacOS for use with VR functionality.
This link suggests compatible VR headsets, however I cannot find current information limiting this to Windows machine only. This link is 4months newer than the last post in this thread.
https://twinmotionhelp.epicgames.com/s/article/Supported-VR-Headsets-for-Twinmotion
Graham
Hello ,
Thank you for the feedback and follow-up. The VR function in Twinmotion is limited to Windows machine hardware but Apple is expected to release their first headset in the coming year or so. https://www.apple.com/apple-vision-pro
We invite you to post on the road-map for suggestions/ideas for supporting the new XR headset for Apple as that is not a traditional VR headset. https://portal.productboard.com/7pu88c9kpmqtzt8hwg6arujh/tabs/4-under-consideration
Vincent B.