I cannot get ISM overlap between two ISM components

I am trying to find ISM instances that overlaps between two different ISM components in the same actor. For example on picture vertical and horizontal lines of boxes are different ISM components. For example, how can I find that box in the center of intersection?

I tried to bind event to hit or overlap but no luck so far. Can anyone help?
Also, I attached screenshots of collision setup on ISM component and blueprint to detect overlap.


I don’t think you can do it, unless they all have collision volumes as well.

It might be better to keep track of their coordinates :slight_smile:

Well, meshes have collision boxes on them and if I set collision preset to BlockAll, ISM blocks pawn movements.

As far as keeping track of instance transforms/coordinates - this is what I am thinking about, but I would like to see if there is any Unreal built in option before inventing my own wheel.

As you can see, it’s not working :slight_smile:

That sort of mode is for blocking pawns, not testing overlaps ( I don’t think there is an overlap as far as the engine is concerned ).

Overlap needs volumes.