I cannot get filtered Collison to work

Hello,

I must have been through a dozen tutorials and posts and I cannot get collision to work the way I want it to.

All I am trying to do is set up two walls and have a NPC able to walk through those walls but have them prevent the first person player from walking through those same walls.

The NPC is set up this way:

As you can see I added a new collision object called Wall Block

The first person character is set up this way:


So he just has the default setting of Pawn.

This is the blocking wall:

This does not work. Both the NPC and Player character are blocked by the wall.

Why does the wall block the NPC when it is set to an object type of wallblock and the wall has wallblock objects set to ignore.

Thanks for your help,

Arthur

Have you seen this one?

Thank You Clock Work,

That was a great video. I went through it, but the results are the same.

I am at a total loss as to what is going on at this point. As a sanity check I created a simple NPC 4.27 project, created a npc object type in edit project settings and set that in a cube static mesh and it worked fine.

I then switched to version 5 and it worked there too.

I cannot get the NPC to walk through any blockers in my project. It won’t even generate overlap events. I have a print string set on begin overlap in my npc and the cube and nothing shows up.

I’m guessing there is something wrong with my NPC but I can not figure out what. I have set its object type to npc in the collision settings and allowed that in the blocker but it will not work.

This is very frustrating because after watching that video and making it work it seems so simple.

Any ideas on what might be wrong with my npc?

Thanks,

Arthur

Could it be a nav mesh issue?

I don’t think so. I can move the blocker anywhere on the nav mesh and it acts the same.

So you’re saying it works in a new project, but not your current one?

If that’s the case, it might be best to migrate.

Hi Clockwork,

I migrated everything to a new project and I get the same results.

I have no idea, I’m afraid… :-/