Why is there not a blueprint node that returns the struct for a spline point at spline point index? I saw post where someone had an image of this node, did they create it in C++ and expose to BP? If this node does not exist, why? Seems a bit obsurd to me?
What would be the point of that node?
I mean, the most you have a reference to the point, the next thing you’re going to do will be ‘get location at spline point’, and you do have a node for that…
As detailed here:
It’s annoying you need to do this. Any kind of semi-advanced spline interaction ends up with a wire spaghetti and writing getters.
To copy oint information from one point to another, or to send point information to another blueprint…
Agreed, annoying, and yes in regards to the other post, however I thought maybe they created a blueprint function because they too were unable to find a node that seems like it should exist, as after all, you have add point which takes in the point struct, seems logical to have a get node which returns a point struct.