Why is there not a blueprint node that returns the struct for a spline point at spline point index? I saw post where someone had an image of this node, did they create it in C++ and expose to BP? If this node does not exist, why? Seems a bit obsurd to me?
What would be the point of that node?
I mean, the most you have a reference to the point, the next thing you’re going to do will be ‘get location at spline point’, and you do have a node for that…
To copy oint information from one point to another, or to send point information to another blueprint…
As detailed here:
It’s annoying you need to do this. Any kind of semi-advanced spline interaction ends up with a wire spaghetti and writing getters.
Agreed, annoying, and yes in regards to the other post, however I thought maybe they created a blueprint function because they too were unable to find a node that seems like it should exist, as after all, you have add point which takes in the point struct, seems logical to have a get node which returns a point struct.