I cannot find Animation Finished Event in UMG widget event graph? is there a replacement?

I am following this video tutorial Unreal Engine 4 Tutorial - Ability System Pt.4 - Interrupting - YouTube and at 12:58 he asks to highlight the Interrupted Animation Variable and to right click the event graph and find Animation Finished (Interrupted). It is not there for me. Did they change this from 2 years ago? Is there an alternative?

Thank you in advance.

Specific Animation Finished Events are still around, but you have a few alternatives.

There is a generic “on animation finished” event. You can check if interrupted was the animation and go from there. Alternatively, there’s a node called “Play animation with finished event” just plug your animation variable into “in animation” and continue the code after “Finished”

Hope those get you back on track!

1 Like

Event Dispatchers ftw!

3 Likes

@BDC_Patrick offered an excellent solution. But I would add that you need an unbind after the action is completed

4 Likes