I cannot add a language that can be selected in Create Localized Asset

I cannot add a language that can be selected in Create Localized Asset.

The language of the Unreal Editor is set to Japanese.
I want to create a Localized Asset in English.

The steps is as follows.

  1. Create the “L10N” folder directly under the Content folder.
  2. Create the “en” folder directly under the “L10N” folder.
  3. Add English to “Cultures” in the Localization Dashboard.
  4. Run Compile Text.
  5. Move the cursor to Asset Localization → Create Localized Asset in the context menu of Content Browser.

As a result, English has not been added to the languages available for selection.

Is anyone else experiencing the same issue?

  1. When you set “Loading Policy” be “Always” ,your setting will be saved in DefaultEngine.ini in your project config directory,and you can switch your game language in editor mode without switching to standalone game mode. ,but your editor lanuage will be switch too.
  2. When you set “Loading Policy” be “Editor” ,your setting will be saved in DefaultEditor.ini in your project config directory,in this setting, the result will be same as above.
  3. When you set “Loading Policy” be “Game” ,your setting will be saved in DefaultGame.ini in your project config directory,in this setting,when you want to create localized asset,there are languages you translated at options,but you cannot switch game language in all mode except standalone game mode.
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