So I go a network to open project and work on level 1. Someone else opens same project but works on level 2 of the project. Will this workflow damage the main project file?
Hey there @BeeLynch13! Welcome back to the community! Usually it’s recommended to use some form of source control, especially in situations where multiple team members will be accessing some of the same files. If you are avoiding source control, your team members can work on separate scenes still but when modifying any shared assets, things can get messy due to the binary nature of many of unreal’s asset files.
Generally, you’d want to use something like Perforce, where you can check files out so they cannot be modified by other team members in the meantime.