OK, so what I’m trying to do is create a system where if an AI character gets in front of the player, they will move to either the left or right of the player to get out of the way as to not block the player. For some reason, for the life of me, and I can’t figure out how to get this done, I believe I need to use the right vector and the actors current location, but I don’t know how to combine these variables into a mathematical equation that will cause the character to move along the left/right axis, regardless of where the character is rotated. Any help will be massively appreciated!
Hi, I think you might want to check out the Crowd Detour System or ROV System. I linked an Unreal Engine Documentation that shows an example of how to make a basic set up and the differences the different system provides.
1 Like