so I try to be quick cause I tend to write way to much, and this is my first forum post (only been active in the answerhub before).
Here is the thing, I can program, learned Java as a hobby, had Java in University (basics and advanced Java), learned C# for Unity
before that blueprint is just like programming. I also see why, it bascially has all the functions you need just as a block(or node).
But for some whatever reason I can not understand blueprints. I follow a tutorial, understand step by step why this goes into that,
follow along, recreate it and it works (mostly, had one instance where it did not because of different UE Version). Now I try and take
pieces of this and create my own little function, mechanism or whatever and it fails. When reading code I understand it a lot better.
The thing now is I do want to learn blueprints it seems to be really great and intuitive, plus other software seems to head into a similar
direction so I assume this is going to be important in the future. I could theoretically learn C++, but like I said in the last sentence I
really want to understand the system behind blueprints.
One other thing is that I do understand blueprints when it comes to materials. There I can create materials with all the nodes I need,
it just seems for materials its the perfect system. So materials are all good to go when its comes to blueprints but actual game functions
and logic is a really big Question mark.
My question now basically is, do I just have to grind all tutorials I can find until it makes click or are there any specific sites, books or
tutorials I can use to understand the fundamentals of blueprints?
Before anyone asks I did read other threads about this kinda topic, but none really gave me a clear answer on what I should do to understand
Thanks in advance