I can pass a map from the creative to the editor of unreal 5.2 and not to UEFN

Hi, I was making a huge project in UEFN but I realized that I was very limited, the project was based on a map I had previously made in Fortnite creative mode and now I want to move that map to Unreal Engine 5.2 and I haven’t found a way to do it, is there any way to do it other than rebuilding the whole map?

Hi GoblinKing,

I don’t think there is any easy way to do this, all of the FN assets are locked in UEFN.

But as one idea for a path forward - If you select an object (or many objects) in your viewport and copy (ctrl-c) - It will go into your clipboard in a text-markup sort of format. Try pasting that into a text editor and you’ll see how it’s formatted. Something like:

Begin Map
   Begin Level
      Begin Actor Class=/Game/Athena/Environments/Blueprints/Athena_Tree_Medium_01

#plus tons of extra info below this - including location/rotation/scale

The idea would be to create that folder structure/asset in your 5.x project and when pasting into that project the references would match.

Ultimately some sort of tool that could accept + convert/sanitize this info would be needed.

If anyone has any extra tips or methods for migration I’d love to hear them!

Welcome to the Forums.

but that is a reference to the tree stored in the files. UE 5.2 doesn’t know what the reference is tho

Correct. That’s where creating a matching folder structure/asset in your 5.x project with a different tree mesh would come into play.