I can not package my project!

I can not package my project because of cook failure. LogProperty: Error: FStructProperty::Serialize Loading: Property ‘StructProperty /Game/HorrorEngine/HorrorEngine.HorrorEngine_C:HorrorEngineSettings’. Unknown structure.
LogClass: Warning: Property HorrorEngineSettings of HorrorEngineSettings has a struct type mismatch (tag STRUCT_REINST_HorrorEngineSettings_1 != prop FallbackStruct) in package: /Game/HorrorEngine/HorrorEngine. If that struct got renamed, add an entry to ActiveStructRedirects.
LogClass: Warning: Property HorrorEngineSettings of HorrorEngineSettings has a struct type mismatch (tag FallbackStruct != prop HorrorEngineSettings) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
LogLinker: Warning: Failed to load ‘/Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventFix’: Can’t find file.
LogLinker: Warning: Failed to load ‘/Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventFix’: Can’t find file.
LogUObjectGlobals: Warning: Failed to find object ‘Object /Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventFix.HorrorEventFix’
LogLinker: Warning: Failed to load ‘/Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventsMasterFix’: Can’t find file.
LogLinker: Warning: Failed to load ‘/Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventsMasterFix’: Can’t find file.
LogUObjectGlobals: Warning: Failed to find object ‘Object /Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventsMasterFix.HorrorEventsMasterFix’
LogAudio: Display: Audio Device (ID: 1) registered with world ‘Kem_Chapter1’.
LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogAIModule: Creating AISystem for world Kem_Chapter1
Warning: applied to a non-external Texture2D sampler. This may work by chance on some platforms but is not portable. Please change sampler type to ‘External’. Parameter ‘Texture’ (slot 0) in material ‘HE_VhsGlow’
Warning: applied to a non-external Texture2D sampler. This may work by chance on some platforms but is not portable. Please change sampler type to ‘External’. Parameter ‘Texture’ (slot 0) in material ‘HE_VhsGlow’
Warning: applied to a non-external Texture2D sampler. This may work by chance on some platforms but is not portable. Please change sampler type to ‘External’. Parameter ‘Texture’ (slot 0) in material ‘HE_VhsGlow’
Warning: applied to a non-external Texture2D sampler. This may work by chance on some platforms but is not portable. Please change sampler type to ‘External’. Parameter ‘Texture’ (slot 0) in material ‘HE_TvGlow’
Warning: applied to a non-external Texture2D sampler. This may work by chance on some platforms but is not portable. Please change sampler type to ‘External’. Parameter ‘Texture’ (slot 0) in material ‘HE_TvGlow’
Warning: applied to a non-external Texture2D sampler. This may work by chance on some platforms but is not portable. Please change sampler type to ‘External’. Parameter ‘Texture’ (slot 0) in material ‘HE_TvGlow’
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogUObjectHash: Compacting FUObjectHashTables data took 1.51ms
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.281ms to complete.
LogFileHelpers: Loading map ‘Kem_Chapter1’ took 11.472
LogUnrealEdMisc: Total Editor Startup Time, took 21.036
LogShaderCompilers: Display: ================================================
LogShaderCompilers: Display: === FShaderJobCache stats ===
LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 2867.20 MB (2.80 GB) budget. Usage: 0.00%
LogShaderCompilers: Display: === Shader Compilation stats ===
LogShaderCompilers: Display: Shaders Compiled: 0
LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)
LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
LogShaderCompilers: Display: ================================================
LogSlate: The tab “VerticalModeToolbar” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
LogSlate: The tab “TopLeftModeTab” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.0/FeaturePacks/StarterContent.upack’, mount point: ‘root:/’
LogPakFile: Display: Mount point: ‘root:/’ is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPerson.upack’, mount point: ‘root:/’
LogPakFile: Display: Mount point: ‘root:/’ is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPersonBP.upack’, mount point: ‘root:/’
LogPakFile: Display: Mount point: ‘root:/’ is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_HandheldARBP.upack’, mount point: ‘root:/’
LogPakFile: Display: Mount point: ‘root:/’ is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPerson.upack’, mount point: ‘root:/’
LogPakFile: Display: Mount point: ‘root:/’ is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPersonBP.upack’, mount point: ‘root:/’
LogPakFile: Display: Mount point: ‘root:/’ is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDown.upack’, mount point: ‘root:/’
LogPakFile: Display: Mount point: ‘root:/’ is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDownBP.upack’, mount point: ‘root:/’
LogPakFile: Display: Mount point: ‘root:/’ is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VehicleAdvBP.upack’, mount point: ‘root:/’
LogPakFile: Display: Mount point: ‘root:/’ is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack’, mount point: ‘root:/’
LogPakFile: Display: Mount point: ‘root:/’ is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogSlate: Took 0.000201 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogSlate: Took 0.000154 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
LogSlate: Took 0.000117 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
LogSlate: Took 0.000142 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Italic.ttf’ (157K)
LogSlate: Took 0.000133 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansMono.ttf’ (77K)
LogSlate: Took 0.000163 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (167K)
LogStall: Startup…
LogStall: Startup complete.
LogLoad: (Engine Initialization) Total time: 21.94 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
LogAssetRegistry: Asset discovery search completed in 18.5078 seconds
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000001 seconds (updated 0 objects)
LogContentStreaming: Texture pool size now 400 MB
LogSlate: Took 0.000138 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogScript: Warning: Accessed None trying to read property CallFunc_Array_Get_Item
Drawer_C /Game/Kem_Chapter1.Kem_Chapter1:PersistentLevel.Drawer_C_7
Function /Game/HorrorEngine/Blueprints/UsableAssets/DoorsAndFurnitures/Drawer.Drawer_C:UserConstructionScript:070B
LogSlate: Window ‘Plugins’ being destroyed
LogSlate: Window ‘Plugins’ being destroyed
LogDirectoryWatcher: A directory notification for ‘…/…/…/Engine/Plugins/’ was aborted.
LogTurnkeySupport: Display: Adding device menu item for DESKTOP-1QI2SKS
LogTurnkeySupport: Running Turnkey device detection: ’ -ScriptsForProject=“C:/Users/14134/Documents/Unreal Projects/KemAlpha/KemAlpha.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/14134/Documents/Unreal Projects/KemAlpha/Intermediate/TurnkeyReport_1.log” -log=“C:/Users/14134/Documents/Unreal Projects/KemAlpha/Intermediate/TurnkeyLog_1.log” -project=“C:/Users/14134/Documents/Unreal Projects/KemAlpha/KemAlpha.uproject” -Device=Win64@DESKTOP-1QI2SKS’
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Program Files/Epic Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/14134/Documents/Unreal Projects/KemAlpha/KemAlpha.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/14134/Documents/Unreal Projects/KemAlpha/Intermediate/TurnkeyReport_1.log” -log=“C:/Users/14134/Documents/Unreal Projects/KemAlpha/Intermediate/TurnkeyLog_1.log” -project=“C:/Users/14134/Documents/Unreal Projects/KemAlpha/KemAlpha.uproject” -Device=Win64@DESKTOP-1QI2SKS” -nocompile ]
LogTurnkeySupport: Completed device detection: Code = 0
LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-1QI2SKS: (Name=DESKTOP-1QI2SKS, Status=Valid, Installed=10.0.19045.0, MinAllowed=10.0.18362.0, MaxAllowed=, Flags=“Device_InstallSoftwareValid”)
LogUObjectHash: Compacting FUObjectHashTables data took 0.70ms
LogTurnkeySupport: Project requires temp target (GeometryCollectionPlugin plugin is disabled)
LogLauncherProfile: Unable to use promoted target - …/…/…/…/…/…/Users/14134/Documents/Unreal Projects/KemAlpha/Binaries/Win64/UnrealGame-Win64-Shipping.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Program Files/Epic Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/14134/Documents/Unreal Projects/KemAlpha/KemAlpha.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=54667 -project=“C:/Users/14134/Documents/Unreal Projects/KemAlpha/KemAlpha.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/14134/Documents/Unreal Projects/KemAlpha/KemAlpha.uproject” -unrealexe=“C:\Program Files\Epic Games\UE_5.0\Engine\Binar
ies\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -SkipCookingEditorContent -ddc=InstalledDerivedDataBackendGraph -installed -stage -archive -package -build -clean -compressed -iostore -pak -prereqs -archivedirectory=“C:/Users/14134/Desktop/KemEarlyAlpha” -CrashReporter -nodebuginfo” -nocompile ]
UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=“C:/Users/14134/Documents/Unreal Projects/KemAlpha/KemAlpha.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=54667 -project=“C:/Users/14134/Documents/Unreal Projects/KemAlpha/KemAlpha.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/14134/Documents/Unreal Projects/KemAlpha/KemAlpha.uproject” -unrealexe=“C:\Program Files\Epic Games\UE_5.0\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -SkipCookingEditorContent -ddc=I
nstalledDerivedDataBackendGraph -installed -stage -archive -package -build -clean -compressed -iostore -pak -prereqs -archivedirectory=C:/Users/14134/Desktop/KemEarlyAlpha -CrashReporter -nodebuginfo -nocompile
UATHelper: Packaging (Windows): Log location: C:\Users\14134\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.0\Log.txt
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, Installed=10.0.22621.0, AutoSDK=, MinAllowed=10.0.00000.0, MaxAllowed=10.9.99999.0, Flags=“InstalledSdk_ValidVersionExists”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for C:\Users\14134\Documents\Unreal Projects\KemAlpha\KemAlpha.uproject
UATHelper: Packaging (Windows): KemAlpha.uproject requires a temporary target.cs to be generated (GeometryCollectionPlugin plugin is disabled)
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.0\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe KemAlpha Win64 Development -Project=“C:\Users\14134\Documents\Unreal Projects\KemAlpha\KemAlpha.uproject” -Clean -NoHotReload “C:\Users\14134\Documents\Unreal Projects\KemAlpha\KemAlpha.uproject” -NoUBTMakefiles -remoteini=“C:\Users\14134\Documents\Unreal Projects\KemAlpha” -skipdeploy -nobuilduht -log=“C:\Users\14134\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.0\UBT-KemAlpha-Win64-Development.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\14134\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.0\UBT-KemAlpha-Win64-Development.txt
UATHelper: Packaging (Windows): Cleaning KemAlpha binaries…
UATHelper: Packaging (Windows): Took 0.7468301s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.0\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe KemAlpha Win64 Development -Project=“C:\Users\14134\Documents\Unreal Projects\KemAlpha\KemAlpha.uproject” “C:\Users\14134\Documents\Unreal Projects\KemAlpha\KemAlpha.uproject” -NoUBTMakefiles -remoteini=“C:\Users\14134\Documents\Unreal Projects\KemAlpha” -skipdeploy -Manifest=“C:\Users\14134\Documents\Unreal Projects\KemAlpha\Intermediate\Build\Manifest.xml” -NoHotReload -log=“C:\Users\14134\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Ep
ic+Games+UE_5.0\UBT-KemAlpha-Win64-Development_2.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\14134\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.0\UBT-KemAlpha-Win64-Development_2.txt
UATHelper: Packaging (Windows): Parsing headers for KemAlpha
UATHelper: Packaging (Windows): Running UnrealHeaderTool “C:\Users\14134\Documents\Unreal Projects\KemAlpha\KemAlpha.uproject” “C:\Users\14134\Documents\Unreal Projects\KemAlpha\Intermediate\Build\Win64\KemAlpha\Development\KemAlpha.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -abslog=“C:\Users\14134\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.0\UHT-KemAlpha-Win64-Development_2.txt” -installed
UATHelper: Packaging (Windows): Reflection code generated for KemAlpha in 2.5835078 seconds
UATHelper: Packaging (Windows): Writing manifest to C:\Users\14134\Documents\Unreal Projects\KemAlpha\Intermediate\Build\Manifest.xml
UATHelper: Packaging (Windows): Building KemAlpha…
UATHelper: Packaging (Windows): Using Visual Studio 2019 14.29.30146 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: Packaging (Windows): [Adaptive Build] Excluded from KemAlpha unity file: KemAlpha.cpp
UATHelper: Packaging (Windows): Determining max actions to execute in parallel (6 physical cores, 6 logical cores)
UATHelper: Packaging (Windows): Executing up to 6 processes, one per physical core
UATHelper: Packaging (Windows): Building 5 actions with 5 processes…
UATHelper: Packaging (Windows): [1/5] Resource Default.rc2
UATHelper: Packaging (Windows): [2/5] Compile SharedPCH.Core.ShadowErrors.cpp
UATHelper: Packaging (Windows): [3/5] Compile KemAlpha.cpp
UATHelper: Packaging (Windows): [4/5] Link KemAlpha.exe
UATHelper: Packaging (Windows): Creating library C:\Users\14134\Documents\Unreal Projects\KemAlpha\Binaries\Win64\KemAlpha.lib and object C:\Users\14134\Documents\Unreal Projects\KemAlpha\Binaries\Win64\KemAlpha.exp
UATHelper: Packaging (Windows): [5/5] WriteMetadata KemAlpha.target
UATHelper: Packaging (Windows): Total time in Parallel executor: 11.42 seconds
UATHelper: Packaging (Windows): Total execution time: 16.08 seconds
UATHelper: Packaging (Windows): Took 16.1726801s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows): ********** BUILD COMMAND COMPLETED **********
UATHelper: Packaging (Windows): ********** COOK COMMAND STARTED **********
UATHelper: Packaging (Windows): Cleaning cooked data.
UATHelper: Packaging (Windows): Running UnrealEditor Cook for project C:\Users\14134\Documents\Unreal Projects\KemAlpha\KemAlpha.uproject
UATHelper: Packaging (Windows): Commandlet log file is C:\Program Files\Epic Games\UE_5.0\Engine\Programs\AutomationTool\Saved\Cook-2023.06.19-08.07.04.txt
UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.0\Engine\Binaries\Win64\UnrealEditor-Cmd.exe “C:\Users\14134\Documents\Unreal Projects\KemAlpha\KemAlpha.uproject” -run=Cook -TargetPlatform=Windows -fileopenlog -ddc=InstalledDerivedDataBackendGraph -unversioned -skipeditorcontent -abslog=“C:\Program Files\Epic Games\UE_5.0\Engine\Programs\AutomationTool\Saved\Cook-2023.06.19-08.07.04.txt” -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
UATHelper: Packaging (Windows): LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
UATHelper: Packaging (Windows): LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
UATHelper: Packaging (Windows): LogInit: Display: Running engine for game: KemAlpha
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : platform=“Windows”
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : config=“Development”
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : buildversion=“++UE5+Release-5.0-CL-19764885”
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : engineversion=“5.0.1-19764885+++UE5+Release-5.0”
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : commandline=“” “C:\Users\14134\Documents\Unreal Projects\KemAlpha\KemAlpha.uproject” -run=Cook -TargetPlatform=Windows -fileopenlog -ddc=InstalledDerivedDataBackendGraph -unversioned -skipeditorcontent -abslog=“C:\Program Files\Epic Games\UE_5.0\Engine\Programs\AutomationTool\Saved\Cook-2023.06.19-08.07.04.txt” -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output""
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) "
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : cpu=“GenuineIntel|Intel(R) Core™ i5-9400F CPU @ 2.90GHz”
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : pgoenabled=“0”
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : loginid=“a8ee47cf4c18d7bdde4c63a338d63084”
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : llm=“0”
UATHelper: Packaging (Windows): LogConfig: Display: Loading HoloLens ini files took 0.02 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading Android ini files took 0.03 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading IOS ini files took 0.03 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading Mac ini files took 0.02 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading Linux ini files took 0.04 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading LinuxArm64 ini files took 0.04 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading TVOS ini files took 0.03 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading Unix ini files took 0.03 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading Windows ini files took 0.03 seconds
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/2D/Paper2D/Content/’ mounted to ‘/Paper2D/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/ControlRig/Content/’ mounted to ‘/ControlRig/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/ControlRigSpline/Content/’ mounted to ‘/ControlRigSpline/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/IKRig/Content/’ mounted to ‘/IKRig/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Developer/AnimationSharing/Content/’ mounted to ‘/AnimationSharing/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Enterprise/DatasmithContent/Content/’ mounted to ‘/DatasmithContent/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/GeometryMode/Content/’ mounted to ‘/GeometryMode/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/SpeedTreeImporter/Content/’ mounted to ‘/SpeedTreeImporter/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/FX/Niagara/Content/’ mounted to ‘/Niagara/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Media/MediaCompositing/Content/’ mounted to ‘/MediaCompositing/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosClothEditor/Content/’ mounted to ‘/ChaosClothEditor/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosSolverPlugin/Content/’ mounted to ‘/ChaosSolverPlugin/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosNiagara/Content/’ mounted to ‘/ChaosNiagara/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/FullBodyIK/Content/’ mounted to ‘/FullBodyIK/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/MovieScene/SequencerScripting/Content/’ mounted to ‘/SequencerScripting/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/PythonScriptPlugin/Content/’ mounted to ‘/PythonScriptPlugin/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/AudioSynesthesia/Content/’ mounted to ‘/AudioSynesthesia/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/GeometryProcessing/Content/’ mounted to ‘/GeometryProcessing/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/ResonanceAudio/Content/’ mounted to ‘/ResonanceAudio/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/Synthesis/Content/’ mounted to ‘/Synthesis/’
UATHelper: Packaging (Windows): LogHAL: Display: Platform has ~ 56 GB [60062248960 / 68719476736 / 56], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb=“0”
UATHelper: Packaging (Windows): LogTextureFormatETC2: Display: ETC2 Texture loading DLL: TextureConverter.dll
UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5
UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘HoloLens’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘HoloLensClient’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Linux’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxEditor’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Server’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Client’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsEditor’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Building Assets For Windows
UATHelper: Packaging (Windows): LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Compiling shader autogen file: …/…/…/…/…/…/Users/14134/Documents/Unreal Projects/KemAlpha/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Compiling shader autogen file: …/…/…/…/…/…/Users/14134/Documents/Unreal Projects/KemAlpha/Intermediate/ShaderAutogen/PCD3D_ES31/AutogenShaderHeaders.ush
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
UATHelper: Packaging (Windows): LogDerivedDataCache: Display: …/…/…/Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1092 MiB)
UATHelper: Packaging (Windows): LogDerivedDataCache: Display: Performance to C:/Users/14134/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=797.26MBs, RandomWriteSpeed=1.85MBs. Assigned SpeedClass ‘Local’
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Using Local Shader Compiler with 3 workers.
UATHelper: Packaging (Windows): LogEditorDomain: Display: EditorDomain is Disabled
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : deviceprofile=“WindowsEditor”
UATHelper: Packaging (Windows): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
UATHelper: Packaging (Windows): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : largeworldcoordinates=“1”
UATHelper: Packaging (Windows): LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
UATHelper: Packaging (Windows): LogCook: Display: Mobile HDR setting 1
UATHelper: Packaging (Windows): LogCook: Display: Creating asset registry
UATHelper: Packaging (Windows): LogCook: Display: Discovering localized assets for cultures: en
UATHelper: Packaging (Windows): LogCook: Display: Unable to read previous cook inisettings for platform Windows invalidating cook
UATHelper: Packaging (Windows): LogCook: Display: Clearing all cooked content for platform Windows
UATHelper: Packaging (Windows): LogCook: Display: Sandbox cleanup took 0.062 seconds for platforms Windows
UATHelper: Packaging (Windows): LogCook: Display: Checking global shaders for platform Windows
UATHelper: Packaging (Windows): LogShaderCompilers: Display: ================================================
UATHelper: Packaging (Windows): LogShaderCompilers: Display: === FShaderJobCache stats ===
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 2867.20 MB (2.80 GB) budget. Usage: 0.00%
UATHelper: Packaging (Windows): LogShaderCompilers: Display: === Shader Compilation stats ===
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Shaders Compiled: 0
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
UATHelper: Packaging (Windows): LogShaderCompilers: Display: ================================================
UATHelper: Packaging (Windows): LogShaderLibrary: Display:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Shader Library ‘Global’ (PCD3D_SM5) Stats:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 298 (29800.00%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shaders: 3610, Unique Shaders: 3597 (99.64%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shader Size: 9.89mb, Unique Shaders Size: 9.88mb (99.96%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: === Extended info:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Median number of shaders in shadermap: 3
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Maximum number of shaders in shadermap: 369
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: 4, 2, 2, 2, 2, 2, 2, 2, 2, 2
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Textual dump saved to ‘…/…/…/…/…/…/Users/14134/Documents/Unreal Projects/KemAlpha/Saved/Shaders/PCD3D_SM5/ShaderDebug-Global-PCD3D_SM5/Dump.txt’
UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 0 Packages Remain 410 Total 410
UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=170, VirtualMemory=767MiB
UATHelper: Packaging (Windows): LogTexture: Display: Texture Encode Speed: Final (cook).
UATHelper: Packaging (Windows): LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 65 Packages Remain 1604 Total 1669
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/_GENERATED/14134/Box_BE7A5D35) …
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 134 Packages Remain 1535 Total 1669
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 205 Packages Remain 1464 Total 1669
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 221 Packages Remain 1448 Total 1669
LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/HorrorEngine/HorrorEngine.HorrorEngine
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 241 Packages Remain 1428 Total 1669
LogSlate: Took 0.000184 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf’ (158K)
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 253 Packages Remain 1416 Total 1669
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 378 Packages Remain 1291 Total 1669
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 405 Packages Remain 1264 Total 1669
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 427 Packages Remain 1242 Total 1669
LogLinker: Warning: Failed to load ‘/Game/HorrorEngine/Textures/HUD/YouDied’: Can’t find file.
LogLinker: Warning: Failed to load ‘/Game/HorrorEngine/Textures/HUD/YouDied’: Can’t find file.
LogUObjectGlobals: Warning: Failed to find object ‘Object /Game/HorrorEngine/Textures/HUD/YouDied.YouDied’
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 489 Packages Remain 1180 Total 1669
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 599 Packages Remain 1070 Total 1669
LogSlate: Window ‘HorrorEngine’ being destroyed
LogSlate: Window ‘HorrorEngine’ being destroyed
LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 629 Packages Remain 1040 Total 1669
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 646 Packages Remain 1023 Total 1669
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 676 Packages Remain 993 Total 1669
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 692 Packages Remain 977 Total 1669
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 709 Packages Remain 960 Total 1669
UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=794, VirtualMemory=923MiB
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 727 Packages Remain 942 Total 1669
LogDerivedDataCache: C:/Users/14134/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:02.894 and deleted 0 file(s) with total size 0 MiB.
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 753 Packages Remain 916 Total 1669
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 789 Packages Remain 880 Total 1669
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 803 Packages Remain 866 Total 1669
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 821 Packages Remain 848 Total 1669
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 835 Packages Remain 834 Total 1669
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 860 Packages Remain 809 Total 1669
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/low-poly-keyboard/source/keyboard/keyboard_Cube_045) …
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 1081 Packages Remain 600 Total 1681
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 1091 Packages Remain 578 Total 1669
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/ControlRig/Controls/ControlRig_Square_3mm) …
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/ControlRig/Controls/ControlRig_Circle_solid) …
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/HorrorEngine/Meshes/OldTvButton) …
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 1358 Packages Remain 311 Total 1669
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModernHouse/Meshes/SM_Laptop) …
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModernHouse/Meshes/SM_Childrens_Room_Decor_1) …
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModernHouse/Meshes/SM_Sofa_2) …
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModernHouse/Meshes/SM_Bed) …
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/ModernHouse/Meshes/SM_Dining_Set_Table) …
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/_GENERATED/14134/Boolean_B11C248F) …
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/HorrorEngine/Meshes/LighterFluid) …
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/HorrorEngine/Meshes/Valve) …
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/HorrorEngine/Meshes/Battery) …
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/HorrorEngine/Meshes/Camera) …
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 1555 Packages Remain 135 Total 1690
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property ‘StructProperty /Game/HorrorEngine/HorrorEngine.HorrorEngine_C:HorrorEngineSettings’. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property ‘StructProperty /Game/HorrorEngine/HorrorEngine.HorrorEngine_C:HorrorEngineSettings’. Unknown structure.
UATHelper: Packaging (Windows): LogClass: Warning: Property HorrorEngineSettings of HorrorEngineSettings has a struct type mismatch (tag STRUCT_REINST_HorrorEngineSettings_1 != prop FallbackStruct) in package: /Game/HorrorEngine/HorrorEngine. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Property HorrorEngineSettings of HorrorEngineSettings has a struct type mismatch (tag STRUCT_REINST_HorrorEngineSettings_1 != prop FallbackStruct) in package: /Game/HorrorEngine/HorrorEngine. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogClass: Warning: Property HorrorEngineSettings of HorrorEngineSettings has a struct type mismatch (tag FallbackStruct != prop HorrorEngineSettings) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Property HorrorEngineSettings of HorrorEngineSettings has a struct type mismatch (tag FallbackStruct != prop HorrorEngineSettings) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: Failed to load ‘/Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventFix’: Can’t find file.
UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: Failed to load ‘/Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventFix’: Can’t find file.
UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: Failed to find object ‘Object /Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventFix.HorrorEventFix’
UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: Failed to load ‘/Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventsMasterFix’: Can’t find file.
UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: Failed to load ‘/Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventsMasterFix’: Can’t find file.
UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: Failed to find object ‘Object /Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventsMasterFix.HorrorEventsMasterFix’
PackagingResults: Warning: Failed to load ‘/Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventFix’: Can’t find file.
PackagingResults: Warning: Failed to load ‘/Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventFix’: Can’t find file.
PackagingResults: Warning: Failed to find object ‘Object /Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventFix.HorrorEventFix’
PackagingResults: Warning: Failed to load ‘/Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventsMasterFix’: Can’t find file.
PackagingResults: Warning: Failed to load ‘/Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventsMasterFix’: Can’t find file.
PackagingResults: Warning: Failed to find object ‘Object /Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventsMasterFix.HorrorEventsMasterFix’
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 1558 Packages Remain 132 Total 1690
UATHelper: Packaging (Windows): LogText: Warning: Saving FText “” which has been initialized from FString at cook time resave of source package /Game/HorrorEngine/Blueprints/Structures/SaveStructures/AssetsSave may fix issue.
UATHelper: Packaging (Windows): LogText: Warning: Saving FText “” which has been initialized from FString at cook time resave of source package /Game/HorrorEngine/Blueprints/Structures/SaveStructures/AssetsSave may fix issue.
UATHelper: Packaging (Windows): LogText: Warning: Saving FText “” which has been initialized from FString at cook time resave of source package /Game/HorrorEngine/Blueprints/Structures/SaveStructures/AssetsSave may fix issue.
PackagingResults: Warning: Saving FText “” which has been initialized from FString at cook time resave of source package /Game/HorrorEngine/Blueprints/Structures/SaveStructures/AssetsSave may fix issue.
PackagingResults: Warning: Saving FText “” which has been initialized from FString at cook time resave of source package /Game/HorrorEngine/Blueprints/Structures/SaveStructures/AssetsSave may fix issue.
PackagingResults: Warning: Saving FText “” which has been initialized from FString at cook time resave of source package /Game/HorrorEngine/Blueprints/Structures/SaveStructures/AssetsSave may fix issue.
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 1587 Packages Remain 122 Total 1709
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 1635 Packages Remain 76 Total 1711
UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: [AssetLog] C:\Users\14134\Documents\Unreal Projects\KemAlpha\Content\Chase.umap: Failed to load ‘/Game/Megascans/3D_Assets/Axe_ueqgcaifa/S_Axe_ueqgcaifa_lod0_Var1’: Can’t find file.
UATHelper: Packaging (Windows): LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Megascans/3D_Assets/Axe_ueqgcaifa/S_Axe_ueqgcaifa_lod0_Var1’
UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: [AssetLog] C:\Users\14134\Documents\Unreal Projects\KemAlpha\Content\Chase.umap: Failed to load ‘/Game/Megascans/3D_Assets/Blacksmith_Tongs_udmjddsqx/S_Blacksmith_Tongs_udmjddsqx_lod0’: Can’t find file.
UATHelper: Packaging (Windows): LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Megascans/3D_Assets/Blacksmith_Tongs_udmjddsqx/S_Blacksmith_Tongs_udmjddsqx_lod0’
UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: [AssetLog] C:\Users\14134\Documents\Unreal Projects\KemAlpha\Content\Chase.umap: Failed to load ‘/Game/Megascans/3D_Assets/Chisel_Tool_tl1jdfova/S_Chisel_Tool_tl1jdfova_lod0’: Can’t find file.
UATHelper: Packaging (Windows): LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Megascans/3D_Assets/Chisel_Tool_tl1jdfova/S_Chisel_Tool_tl1jdfova_lod0’
UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: [AssetLog] C:\Users\14134\Documents\Unreal Projects\KemAlpha\Content\Chase.umap: Failed to load ‘/Game/Megascans/3D_Assets/Mossy_Embankment_tjcxdh3da/S_Mossy_Embankment_tjcxdh3da_lod0’: Can’t find file.
UATHelper: Packaging (Windows): LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Megascans/3D_Assets/Mossy_Embankment_tjcxdh3da/S_Mossy_Embankment_tjcxdh3da_lod0’
UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: [AssetLog] C:\Users\14134\Documents\Unreal Projects\KemAlpha\Content\Chase.umap: Failed to load ‘/Game/Megascans/3D_Assets/Old_Gravestone_wjuvdfcqx/S_Old_Gravestone_wjuvdfcqx_lod0_Var1’: Can’t find file.
UATHelper: Packaging (Windows): LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Megascans/3D_Assets/Old_Gravestone_wjuvdfcqx/S_Old_Gravestone_wjuvdfcqx_lod0_Var1’
UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: [AssetLog] C:\Users\14134\Documents\Unreal Projects\KemAlpha\Content\Chase.umap: Failed to load ‘/Game/Megascans/3D_Assets/Pile_Of_Chains_uc1ufamhx/S_Pile_Of_Chains_uc1ufamhx_lod0’: Can’t find file.
UATHelper: Packaging (Windows): LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Megascans/3D_Assets/Pile_Of_Chains_uc1ufamhx/S_Pile_Of_Chains_uc1ufamhx_lod0’
UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: [AssetLog] C:\Users\14134\Documents\Unreal Projects\KemAlpha\Content\Chase.umap: Failed to load ‘/Game/Megascans/3D_Assets/Rusty_Metal_Shelf_vhtmaifaw/S_Rusty_Metal_Shelf_vhtmaifaw_lod0_Var1’: Can’t find file.
UATHelper: Packaging (Windows): LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Megascans/3D_Assets/Rusty_Metal_Shelf_vhtmaifaw/S_Rusty_Metal_Shelf_vhtmaifaw_lod0_Var1’
UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: [AssetLog] C:\Users\14134\Documents\Unreal Projects\KemAlpha\Content\Chase.umap: Failed to load ‘/Game/Megascans/3D_Assets/Rusty_Sheep_Scissors_udggahcqx/S_Rusty_Sheep_Scissors_udggahcqx_lod0’: Can’t find file.
UATHelper: Packaging (Windows): LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Megascans/3D_Assets/Rusty_Sheep_Scissors_udggahcqx/S_Rusty_Sheep_Scissors_udggahcqx_lod0’
UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: [AssetLog] C:\Users\14134\Documents\Unreal Projects\KemAlpha\Content\Chase.umap: Failed to load ‘/Game/Megascans/3D_Assets/Rusty_Wrench_tlnmadciw/S_Rusty_Wrench_tlnmadciw_lod0’: Can’t find file.
UATHelper: Packaging (Windows): LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Megascans/3D_Assets/Rusty_Wrench_tlnmadciw/S_Rusty_Wrench_tlnmadciw_lod0’
UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: [AssetLog] C:\Users\14134\Documents\Unreal Projects\KemAlpha\Content\Chase.umap: Failed to load ‘/Game/Megascans/3D_Assets/Splitting_Maul_ueqjee3fa/S_Splitting_Maul_ueqjee3fa_lod0_Var1’: Can’t find file.
PackagingResults: Warning: [AssetLog] C:\Users\14134\Documents\Unreal Projects\KemAlpha\Content\Chase.umap: Failed to load ‘/Game/Megascans/3D_Assets/Axe_ueqgcaifa/S_Axe_ueqgcaifa_lod0_Var1’: Can’t find file.
PackagingResults: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Megascans/3D_Assets/Axe_ueqgcaifa/S_Axe_ueqgcaifa_lod0_Var1’
PackagingResults: Warning: [AssetLog] C:\Users\14134\Documents\Unreal Projects\KemAlpha\Content\Chase.umap: Failed to load ‘/Game/Megascans/3D_Assets/Blacksmith_Tongs_udmjddsqx/S_Blacksmith_Tongs_udmjddsqx_lod0’: Can’t find file.
PackagingResults: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Megascans/3D_Assets/Blacksmith_Tongs_udmjddsqx/S_Blacksmith_Tongs_udmjddsqx_lod0’
PackagingResults: Warning: [AssetLog] C:\Users\14134\Documents\Unreal Projects\KemAlpha\Content\Chase.umap: Failed to load ‘/Game/Megascans/3D_Assets/Chisel_Tool_tl1jdfova/S_Chisel_Tool_tl1jdfova_lod0’: Can’t find file.
PackagingResults: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Megascans/3D_Assets/Chisel_Tool_tl1jdfova/S_Chisel_Tool_tl1jdfova_lod0’
PackagingResults: Warning: [AssetLog] C:\Users\14134\Documents\Unreal Projects\KemAlpha\Content\Chase.umap: Failed to load ‘/Game/Megascans/3D_Assets/Mossy_Embankment_tjcxdh3da/S_Mossy_Embankment_tjcxdh3da_lod0’: Can’t find file.
PackagingResults: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Megascans/3D_Assets/Mossy_Embankment_tjcxdh3da/S_Mossy_Embankment_tjcxdh3da_lod0’
PackagingResults: Warning: [AssetLog] C:\Users\14134\Documents\Unreal Projects\KemAlpha\Content\Chase.umap: Failed to load ‘/Game/Megascans/3D_Assets/Old_Gravestone_wjuvdfcqx/S_Old_Gravestone_wjuvdfcqx_lod0_Var1’: Can’t find file.
PackagingResults: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Megascans/3D_Assets/Old_Gravestone_wjuvdfcqx/S_Old_Gravestone_wjuvdfcqx_lod0_Var1’
PackagingResults: Warning: [AssetLog] C:\Users\14134\Documents\Unreal Projects\KemAlpha\Content\Chase.umap: Failed to load ‘/Game/Megascans/3D_Assets/Pile_Of_Chains_uc1ufamhx/S_Pile_Of_Chains_uc1ufamhx_lod0’: Can’t find file.
PackagingResults: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Megascans/3D_Assets/Pile_Of_Chains_uc1ufamhx/S_Pile_Of_Chains_uc1ufamhx_lod0’
PackagingResults: Warning: [AssetLog] C:\Users\14134\Documents\Unreal Projects\KemAlpha\Content\Chase.umap: Failed to load ‘/Game/Megascans/3D_Assets/Rusty_Metal_Shelf_vhtmaifaw/S_Rusty_Metal_Shelf_vhtmaifaw_lod0_Var1’: Can’t find file.
PackagingResults: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Megascans/3D_Assets/Rusty_Metal_Shelf_vhtmaifaw/S_Rusty_Metal_Shelf_vhtmaifaw_lod0_Var1’
PackagingResults: Warning: [AssetLog] C:\Users\14134\Documents\Unreal Projects\KemAlpha\Content\Chase.umap: Failed to load ‘/Game/Megascans/3D_Assets/Rusty_Sheep_Scissors_udggahcqx/S_Rusty_Sheep_Scissors_udggahcqx_lod0’: Can’t find file.
PackagingResults: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Megascans/3D_Assets/Rusty_Sheep_Scissors_udggahcqx/S_Rusty_Sheep_Scissors_udggahcqx_lod0’
PackagingResults: Warning: [AssetLog] C:\Users\14134\Documents\Unreal Projects\KemAlpha\Content\Chase.umap: Failed to load ‘/Game/Megascans/3D_Assets/Rusty_Wrench_tlnmadciw/S_Rusty_Wrench_tlnmadciw_lod0’: Can’t find file.
PackagingResults: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Megascans/3D_Assets/Rusty_Wrench_tlnmadciw/S_Rusty_Wrench_tlnmadciw_lod0’
PackagingResults: Warning: [AssetLog] C:\Users\14134\Documents\Unreal Projects\KemAlpha\Content\Chase.umap: Failed to load ‘/Game/Megascans/3D_Assets/Splitting_Maul_ueqjee3fa/S_Splitting_Maul_ueqjee3fa_lod0_Var1’: Can’t find file.
UATHelper: Packaging (Windows): LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Megascans/3D_Assets/Splitting_Maul_ueqjee3fa/S_Splitting_Maul_ueqjee3fa_lod0_Var1’
UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: [AssetLog] C:\Users\14134\Documents\Unreal Projects\KemAlpha\Content\Chase.umap: Failed to load ‘/Game/Megascans/3D_Assets/Toy_Block_ue1idewhw/S_Toy_Block_ue1idewhw_lod0_Var1’: Can’t find file.
UATHelper: Packaging (Windows): LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Megascans/3D_Assets/Toy_Block_ue1idewhw/S_Toy_Block_ue1idewhw_lod0_Var1’
UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: [AssetLog] C:\Users\14134\Documents\Unreal Projects\KemAlpha\Content\Chase.umap: Failed to load ‘/Game/Megascans/3D_Assets/Wooden_Chair_uknkaffaw/S_Wooden_Chair_uknkaffaw_lod0_Var1’: Can’t find file.
UATHelper: Packaging (Windows): LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Megascans/3D_Assets/Wooden_Chair_uknkaffaw/S_Wooden_Chair_uknkaffaw_lod0_Var1’
PackagingResults: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Megascans/3D_Assets/Splitting_Maul_ueqjee3fa/S_Splitting_Maul_ueqjee3fa_lod0_Var1’
PackagingResults: Warning: [AssetLog] C:\Users\14134\Documents\Unreal Projects\KemAlpha\Content\Chase.umap: Failed to load ‘/Game/Megascans/3D_Assets/Toy_Block_ue1idewhw/S_Toy_Block_ue1idewhw_lod0_Var1’: Can’t find file.
PackagingResults: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Megascans/3D_Assets/Toy_Block_ue1idewhw/S_Toy_Block_ue1idewhw_lod0_Var1’
PackagingResults: Warning: [AssetLog] C:\Users\14134\Documents\Unreal Projects\KemAlpha\Content\Chase.umap: Failed to load ‘/Game/Megascans/3D_Assets/Wooden_Chair_uknkaffaw/S_Wooden_Chair_uknkaffaw_lod0_Var1’: Can’t find file.
PackagingResults: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Megascans/3D_Assets/Wooden_Chair_uknkaffaw/S_Wooden_Chair_uknkaffaw_lod0_Var1’
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 1663 Packages Remain 8 Total 1671
UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=1674, VirtualMemory=1459MiB
UATHelper: Packaging (Windows): LogScript: Warning: Accessed None trying to read property CallFunc_Array_Get_Item
UATHelper: Packaging (Windows): Drawer_C /Game/Kem_Chapter1.Kem_Chapter1:PersistentLevel.Drawer_C_7
UATHelper: Packaging (Windows): Function /Game/HorrorEngine/Blueprints/UsableAssets/DoorsAndFurnitures/Drawer.Drawer_C:UserConstructionScript:06D5
UATHelper: Packaging (Windows): LogScript: Warning: Script call stack:
UATHelper: Packaging (Windows): Function /Game/HorrorEngine/Blueprints/UsableAssets/DoorsAndFurnitures/Drawer.Drawer_C:UserConstructionScript
PackagingResults: Warning: Accessed None trying to read property CallFunc_Array_Get_Item
PackagingResults: Warning: Script call stack:
UATHelper: Packaging (Windows): LogScript: Warning: Accessed None trying to read property CallFunc_Array_Get_Item
UATHelper: Packaging (Windows): Drawer_C /Game/Kem_Chapter1.Kem_Chapter1:PersistentLevel.Drawer_C_7
UATHelper: Packaging (Windows): Function /Game/HorrorEngine/Blueprints/UsableAssets/DoorsAndFurnitures/Drawer.Drawer_C:UserConstructionScript:06D5
UATHelper: Packaging (Windows): LogScript: Warning: Script call stack:
UATHelper: Packaging (Windows): Function /Game/HorrorEngine/Blueprints/UsableAssets/DoorsAndFurnitures/Drawer.Drawer_C:UserConstructionScript
PackagingResults: Warning: Accessed None trying to read property CallFunc_Array_Get_Item
PackagingResults: Warning: Script call stack:
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 1670 Packages Remain 1 Total 1671
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 1670 Packages Remain 2 Total 1672
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 1672 Packages Remain 0 Total 1672
UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=1675, VirtualMemory=1507MiB
UATHelper: Packaging (Windows): LogCook: Display: Finishing up…
UATHelper: Packaging (Windows): LogAssetRegistryGenerator: Display: Saving asset registry v12.
UATHelper: Packaging (Windows): LogAssetRegistryGenerator: Display: Generated development asset registry C:/Users/14134/Documents/Unreal Projects/KemAlpha/Saved/Cooked/Windows/KemAlpha/Metadata/DevelopmentAssetRegistry.bin num assets 1783, size is 1008.44kb
UATHelper: Packaging (Windows): LogAssetRegistryGenerator: Display: Generated asset registry num assets 1724, size is 519.91kb
UATHelper: Packaging (Windows): LogAssetRegistryGenerator: Display: Done saving asset registry. Took 0.1 seconds.
UATHelper: Packaging (Windows): LogShaderLibrary: Display:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Shader Library ‘KemAlpha’ (PCD3D_SM5) Stats:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Assets: 243, Unique Shadermaps: 143 (58.85%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shaders: 3904, Unique Shaders: 3112 (79.71%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shader Size: 9.27mb, Unique Shaders Size: 7.76mb (83.73%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: === Extended info:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Minimum number of shaders in shadermap: 3
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Median number of shaders in shadermap: 18
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Maximum number of shaders in shadermap: 649
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: 84, 53, 53, 36, 17, 17, 16, 16, 12, 12
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Textual dump saved to ‘…/…/…/…/…/…/Users/14134/Documents/Unreal Projects/KemAlpha/Saved/Shaders/PCD3D_SM5/ShaderDebug-KemAlpha-PCD3D_SM5/Dump.txt’
UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
UATHelper: Packaging (Windows): LogCook: Display: Finalize package store(s)…
UATHelper: Packaging (Windows): LogCook: Display: Done finalizing package store(s)
UATHelper: Packaging (Windows): LogCook: Display: Cook by the book total time in tick 23.055244s total time 69.930725
UATHelper: Packaging (Windows): LogCook: Display: Peak Used virtual 1770 MiB Peak Used physical 1787 MiB
UATHelper: Packaging (Windows): LogCook: Display: Packages Cooked: 1619, Packages Iteratively Skipped: 0, Total Packages: 1672
UATHelper: Packaging (Windows): LogCook: Display: Hierarchy Timer Information:
UATHelper: Packaging (Windows): LogCook: Display: Root: 0.000s (0)
UATHelper: Packaging (Windows): LogCook: Display: CleanSandbox: 0.062s (1)
UATHelper: Packaging (Windows): LogCook: Display: CollectFilesToCook: 0.009s (1)
UATHelper: Packaging (Windows): LogCook: Display: CookModificationDelegate: 0.000s (1)
UATHelper: Packaging (Windows): LogCook: Display: PostLoadPackageFixup: 0.002s (1)
UATHelper: Packaging (Windows): LogCook: Display: GenerateLongPackageName: 0.000s (1)
UATHelper: Packaging (Windows): LogCook: Display: TickCookOnTheSide: 22.865s (1657313)
UATHelper: Packaging (Windows): LogCook: Display: PostLoadPackageFixup: 0.355s (1659534)
UATHelper: Packaging (Windows): LogCook: Display: LoadPackageForCooking: 11.404s (1672)
UATHelper: Packaging (Windows): LogCook: Display: SavingPackages: 9.991s (200)
UATHelper: Packaging (Windows): LogCook: Display: BeginPrepareSave: 0.253s (663)
UATHelper: Packaging (Windows): LogCook: Display: PrecachePlatformDataForNextPackage: 4.074s (1647)
UATHelper: Packaging (Windows): LogCook: Display: BeginPrepareSave: 4.072s (1095)
UATHelper: Packaging (Windows): LogCook: Display: SaveCookedPackage: 5.123s (1672)
UATHelper: Packaging (Windows): LogCook: Display: GEditorSavePackage: 4.999s (1619)
UATHelper: Packaging (Windows): LogCook: Display: VerifyCanCookPackage: 0.011s (1614)
UATHelper: Packaging (Windows): LogCook: Display: TargetDomainDependencies: 0.002s (1619)
UATHelper: Packaging (Windows): LogCook: Display: ClearAllCachedCookedPlatformData: 0.241s (1672)
UATHelper: Packaging (Windows): LogCook: Display: SavingCurrentIniSettings: 0.014s (1)
UATHelper: Packaging (Windows): LogCook: Display: ProcessingAccessedStrings: 0.002s (1)
UATHelper: Packaging (Windows): LogCook: Display: SavingAssetRegistry: 0.255s (1)
UATHelper: Packaging (Windows): LogCook: Display: BuildChunkManifest: 0.045s (1)
UATHelper: Packaging (Windows): LogCook: Display: SaveManifests: 0.000s (1)
UATHelper: Packaging (Windows): LogCook: Display: SaveRealAssetRegistry: 0.060s (1)
UATHelper: Packaging (Windows): LogCook: Display: WriteCookerOpenOrder: 0.084s (1)
UATHelper: Packaging (Windows): LogCook: Display: FinalizePackageStore: 0.023s (1)
UATHelper: Packaging (Windows): LogCook: Display: Done!
UATHelper: Packaging (Windows): LogSavePackage: Warning: /Game/HorrorEngine/Materials/He_VhsBlankScreenGlow imported Serialize:/Engine/EditorMaterials/TargetIcon.TargetIcon, but it was never saved as an export.
UATHelper: Packaging (Windows): LogSavePackage: Warning: /Game/HorrorEngine/Materials/He_NoiseGlow imported Serialize:/Engine/EditorMaterials/TargetIcon.TargetIcon, but it was never saved as an export.
UATHelper: Packaging (Windows): LogSavePackage: Warning: /Game/HorrorEngine/Materials/He_VhsBlankScreenGlow imported Serialize:/Engine/EditorMaterials/TargetIcon, but it was never saved as an export.
UATHelper: Packaging (Windows): LogSavePackage: Warning: /Game/HorrorEngine/Materials/He_NoiseGlow imported Serialize:/Engine/EditorMaterials/TargetIcon, but it was never saved as an export.
UATHelper: Packaging (Windows): LogSavePackage: Warning: /Game/Kem_Chapter1 imported Serialize:/Engine/EditorLandscapeResources/DataLayer.DataLayer, but it was never saved as an export.
UATHelper: Packaging (Windows): LogSavePackage: Warning: /Game/Chase imported Serialize:/Engine/EditorLandscapeResources/DataLayer.DataLayer, but it was never saved as an export.
UATHelper: Packaging (Windows): LogSavePackage: Warning: /Game/End1 imported Serialize:/Engine/EditorLandscapeResources/DataLayer.DataLayer, but it was never saved as an export.
UATHelper: Packaging (Windows): LogSavePackage: Warning: /Game/Kem_Chapter1 imported Serialize:/Engine/EditorLandscapeResources/DataLayer, but it was never saved as an export.
UATHelper: Packaging (Windows): LogSavePackage: Warning: /Game/Chase imported Serialize:/Engine/EditorLandscapeResources/DataLayer, but it was never saved as an export.
UATHelper: Packaging (Windows): LogSavePackage: Warning: /Game/End1 imported Serialize:/Engine/EditorLandscapeResources/DataLayer, but it was never saved as an export.
LogPackageName: Warning: TryConvertFilenameToLongPackageName was passed an ObjectPath (/Game/HorrorEngine/Materials/He_VhsBlankScreenGlow imported Serialize:/Engine/EditorMaterials/TargetIcon.TargetIcon, but it was never saved as an export.) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryConvertFilenameToLongPackageName will fail on ObjectPaths.
PackagingResults: Warning: /Game/HorrorEngine/Materials/He_VhsBlankScreenGlow imported Serialize:/Engine/EditorMaterials/TargetIcon.TargetIcon, but it was never saved as an export.
LogPackageName: Warning: TryConvertFilenameToLongPackageName was passed an ObjectPath (/Game/HorrorEngine/Materials/He_NoiseGlow imported Serialize:/Engine/EditorMaterials/TargetIcon.TargetIcon, but it was never saved as an export.) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryConvertFilenameToLongPackageName will fail on ObjectPaths.
PackagingResults: Warning: /Game/HorrorEngine/Materials/He_NoiseGlow imported Serialize:/Engine/EditorMaterials/TargetIcon.TargetIcon, but it was never saved as an export.
LogPackageName: Warning: TryConvertFilenameToLongPackageName was passed an ObjectPath (/Game/HorrorEngine/Materials/He_VhsBlankScreenGlow imported Serialize:/Engine/EditorMaterials/TargetIcon, but it was never saved as an export.) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryConvertFilenameToLongPackageName will fail on ObjectPaths.
PackagingResults: Warning: /Game/HorrorEngine/Materials/He_VhsBlankScreenGlow imported Serialize:/Engine/EditorMaterials/TargetIcon, but it was never saved as an export.
LogPackageName: Warning: TryConvertFilenameToLongPackageName was passed an ObjectPath (/Game/HorrorEngine/Materials/He_NoiseGlow imported Serialize:/Engine/EditorMaterials/TargetIcon, but it was never saved as an export.) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryConvertFilenameToLongPackageName will fail on ObjectPaths.
PackagingResults: Warning: /Game/HorrorEngine/Materials/He_NoiseGlow imported Serialize:/Engine/EditorMaterials/TargetIcon, but it was never saved as an export.
LogPackageName: Warning: TryConvertFilenameToLongPackageName was passed an ObjectPath (/Game/Kem_Chapter1 imported Serialize:/Engine/EditorLandscapeResources/DataLayer.DataLayer, but it was never saved as an export.) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryConvertFilenameToLongPackageName will fail on ObjectPaths.
PackagingResults: Warning: /Game/Kem_Chapter1 imported Serialize:/Engine/EditorLandscapeResources/DataLayer.DataLayer, but it was never saved as an export.
LogPackageName: Warning: TryConvertFilenameToLongPackageName was passed an ObjectPath (/Game/Chase imported Serialize:/Engine/EditorLandscapeResources/DataLayer.DataLayer, but it was never saved as an export.) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryConvertFilenameToLongPackageName will fail on ObjectPaths.
PackagingResults: Warning: /Game/Chase imported Serialize:/Engine/EditorLandscapeResources/DataLayer.DataLayer, but it was never saved as an export.
LogPackageName: Warning: TryConvertFilenameToLongPackageName was passed an ObjectPath (/Game/End1 imported Serialize:/Engine/EditorLandscapeResources/DataLayer.DataLayer, but it was never saved as an export.) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryConvertFilenameToLongPackageName will fail on ObjectPaths.
PackagingResults: Warning: /Game/End1 imported Serialize:/Engine/EditorLandscapeResources/DataLayer.DataLayer, but it was never saved as an export.
LogPackageName: Warning: TryConvertFilenameToLongPackageName was passed an ObjectPath (/Game/Kem_Chapter1 imported Serialize:/Engine/EditorLandscapeResources/DataLayer, but it was never saved as an export.) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryConvertFilenameToLongPackageName will fail on ObjectPaths.
PackagingResults: Warning: /Game/Kem_Chapter1 imported Serialize:/Engine/EditorLandscapeResources/DataLayer, but it was never saved as an export.
LogPackageName: Warning: TryConvertFilenameToLongPackageName was passed an ObjectPath (/Game/Chase imported Serialize:/Engine/EditorLandscapeResources/DataLayer, but it was never saved as an export.) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryConvertFilenameToLongPackageName will fail on ObjectPaths.
PackagingResults: Warning: /Game/Chase imported Serialize:/Engine/EditorLandscapeResources/DataLayer, but it was never saved as an export.
LogPackageName: Warning: TryConvertFilenameToLongPackageName was passed an ObjectPath (/Game/End1 imported Serialize:/Engine/EditorLandscapeResources/DataLayer, but it was never saved as an export.) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryConvertFilenameToLongPackageName will fail on ObjectPaths.
PackagingResults: Warning: /Game/End1 imported Serialize:/Engine/EditorLandscapeResources/DataLayer, but it was never saved as an export.
UATHelper: Packaging (Windows): LogSavePackage: Display: Took 0.010571s to verify the EDL loading graph.
UATHelper: Packaging (Windows): LogCookCommandlet: Display: Misc Cook Stats
UATHelper: Packaging (Windows): LogCookCommandlet: Display: ===============
UATHelper: Packaging (Windows): LogCookCommandlet: Display: NiagaraShader.Misc
UATHelper: Packaging (Windows): LogCookCommandlet: Display: ShadersCompiled=0
UATHelper: Packaging (Windows): LogCookCommandlet: Display: ShaderCompiler
UATHelper: Packaging (Windows): LogCookCommandlet: Display: BlockingTimeSec=0.000055
UATHelper: Packaging (Windows): LogCookCommandlet: Display: AsyncCompileTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: GlobalBeginCompileShaderTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: GlobalBeginCompileShaderCalls=0
UATHelper: Packaging (Windows): LogCookCommandlet: Display: ProcessAsyncResultsTimeSec=0.661354
UATHelper: Packaging (Windows): LogCookCommandlet: Display: GlobalShader.Misc
UATHelper: Packaging (Windows): LogCookCommandlet: Display: ShadersCompiled=0
UATHelper: Packaging (Windows): LogCookCommandlet: Display: MeshMaterial.Misc
UATHelper: Packaging (Windows): LogCookCommandlet: Display: ShadersCompiled=0
UATHelper: Packaging (Windows): LogCookCommandlet: Display: MaterialShader.Misc
UATHelper: Packaging (Windows): LogCookCommandlet: Display: ShadersCompiled=0
UATHelper: Packaging (Windows): LogCookCommandlet: Display: MaterialInstance
UATHelper: Packaging (Windows): LogCookCommandlet: Display: UpdateCachedExpressionDataSec=0.002499
UATHelper: Packaging (Windows): LogCookCommandlet: Display: Material
UATHelper: Packaging (Windows): LogCookCommandlet: Display: UpdateCachedExpressionDataSec=0.028342
UATHelper: Packaging (Windows): LogCookCommandlet: Display: Package.Load
UATHelper: Packaging (Windows): LogCookCommandlet: Display: NumInlineLoads=79
UATHelper: Packaging (Windows): LogCookCommandlet: Display: NumPreloadedDependencies=1426
UATHelper: Packaging (Windows): LogCookCommandlet: Display: NumPackagesLoaded=1547
UATHelper: Packaging (Windows): LogCookCommandlet: Display: LoadPackageTimeSec=11.934892
UATHelper: Packaging (Windows): LogCookCommandlet: Display: Package.Save
UATHelper: Packaging (Windows): LogCookCommandlet: Display: NumPackagesIterativelySkipped=0
UATHelper: Packaging (Windows): LogCookCommandlet: Display: NumPackagesSaved=1619
UATHelper: Packaging (Windows): LogCookCommandlet: Display: SavePackageTimeSec=3.342238
UATHelper: Packaging (Windows): LogCookCommandlet: Display: TagPackageExportsPresaveTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: TagPackageExportsTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: FullyLoadLoadersTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: ResetLoadersTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: TagPackageExportsGetObjectsWithOuter=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: TagPackageExportsGetObjectsWithMarks=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: SerializeImportsTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: SortExportsSeekfreeInnerTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: SerializeExportsTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: SerializeBulkDataTimeSec=0.576678
UATHelper: Packaging (Windows): LogCookCommandlet: Display: AsyncWriteTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: MBWritten=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: CookOnTheFlyServer
UATHelper: Packaging (Windows): LogCookCommandlet: Display: PeakRequestQueueSize=1669
UATHelper: Packaging (Windows): LogCookCommandlet: Display: PeakLoadQueueSize=1530
UATHelper: Packaging (Windows): LogCookCommandlet: Display: PeakSaveQueueSize=111
UATHelper: Packaging (Windows): LogCookCommandlet: Display: Package.DifferentPackagesSizeMBPerAsset
UATHelper: Packaging (Windows): LogCookCommandlet: Display: Package.NumberOfDifferencesInPackagesPerAsset
UATHelper: Packaging (Windows): LogCookCommandlet: Display: Package.PackageDifferencesSizeMBPerAsset
UATHelper: Packaging (Windows): LogCookCommandlet: Display: Package.DiffTotal
UATHelper: Packaging (Windows): LogCookCommandlet: Display: NumberOfDifferentPackages=0
UATHelper: Packaging (Windows): LogCookCommandlet: Display: DifferentPackagesSizeMB=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: NumberOfDifferencesInPackages=0
UATHelper: Packaging (Windows): LogCookCommandlet: Display: PackageDifferencesSizeMB=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: UnversionedProperties
UATHelper: Packaging (Windows): LogCookCommandlet: Display: SavedStructs=0
UATHelper: Packaging (Windows): LogCookCommandlet: Display: SavedMB=0
UATHelper: Packaging (Windows): LogCookCommandlet: Display: EquivalentTaggedMB=0
UATHelper: Packaging (Windows): LogCookCommandlet: Display: CompressionRatio=-nan(ind)
UATHelper: Packaging (Windows): LogCookCommandlet: Display: BitfieldWasteKB=0
UATHelper: Packaging (Windows): LogCookCommandlet: Display:
UATHelper: Packaging (Windows): LogCookCommandlet: Display: Cook Profile
UATHelper: Packaging (Windows): LogCookCommandlet: Display: ============
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0.CookWallTimeSec=79.000089
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 0.StartupWallTimeSec=9.048279
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1.CookByTheBookTimeSec=69.947767
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 0.StartCookByTheBookTimeSec=1.854199
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 0. 0.GameCookModificationDelegateTimeSec=0.000019
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 1.TickCookOnTheSideTimeSec=23.755508
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=11.405237
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=5.123409
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 1. 2.TickCookOnTheSideBeginPrepareSaveTimeSec=4.325482
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 1. 3.TickCookOnTheSideFinishPrepareSaveTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 2.TickLoopGCTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=7.184508
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.981128
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=1.108581
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.190808
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 7.TickLoopFlushRenderingCommandsTimeSec=25.164609
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 8.TargetPlatforms=Windows
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 9.CookProject=KemAlpha
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 10.CookCultures=
UATHelper: Packaging (Windows): LogCookCommandlet: Display:
UATHelper: Packaging (Windows): LogCookCommandlet: Display: DDC Summary Stats
UATHelper: Packaging (Windows): LogCookCommandlet: Display: =================
UATHelper: Packaging (Windows): LogCookCommandlet: Display: BackEnd =InstalledDerivedDataBackendGraph
UATHelper: Packaging (Windows): LogCookCommandlet: Display: HasLocalCache = true
UATHelper: Packaging (Windows): LogCookCommandlet: Display: HasSharedCache = false
UATHelper: Packaging (Windows): LogCookCommandlet: Display: HasCloudCache = false
UATHelper: Packaging (Windows): LogCookCommandlet: Display: HasZenCache = false
UATHelper: Packaging (Windows): LogCookCommandlet: Display: TotalGetHits = 6137
UATHelper: Packaging (Windows): LogCookCommandlet: Display: TotalGets = 6137
UATHelper: Packaging (Windows): LogCookCommandlet: Display: TotalGetHitPct = 1.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: LocalGetHitPct = 0.858237
UATHelper: Packaging (Windows): LogCookCommandlet: Display: SharedGetHitPct = 0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: CloudGetHitPct = 0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: OtherGetHitPct = 0.141763
UATHelper: Packaging (Windows): LogCookCommandlet: Display: GetMissPct = 0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: TotalPutHits = 0
UATHelper: Packaging (Windows): LogCookCommandlet: Display: TotalPuts = 0
UATHelper: Packaging (Windows): LogCookCommandlet: Display: TotalPutHitPct = 0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: PutMissPct = 0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display:
UATHelper: Packaging (Windows): LogCookCommandlet: Display: DDC Resource Stats
UATHelper: Packaging (Windows): LogCookCommandlet: Display: =======================================================================================================
UATHelper: Packaging (Windows): LogCookCommandlet: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed
UATHelper: Packaging (Windows): LogCookCommandlet: Display: ---------------------------------- ---------------- --------------------- ------------ ------------
UATHelper: Packaging (Windows): LogCookCommandlet: Display: MaterialShader 2.38 2.38 0 19.87
UATHelper: Packaging (Windows): LogCookCommandlet: Display: Texture (Streaming) 1.84 0.00 0 1520.53
UATHelper: Packaging (Windows): LogCookCommandlet: Display: PhysX (BodySetup) 0.67 0.21 0 87.12
UATHelper: Packaging (Windows): LogCookCommandlet: Display: StaticMesh 0.50 0.00 0 52.24
UATHelper: Packaging (Windows): LogCookCommandlet: Display: NavCollision 0.38 0.00 0 23.14
UATHelper: Packaging (Windows): LogCookCommandlet: Display: Audio (Streaming) 0.28 0.00 0 3.53
UATHelper: Packaging (Windows): LogCookCommandlet: Display: Audio (Inline) 0.22 0.22 0 0.18
UATHelper: Packaging (Windows): LogCookCommandlet: Display: CardRepresentation 0.14 0.00 0 0.13
UATHelper: Packaging (Windows): LogCookCommandlet: Display: SoundWave 0.10 0.10 0 3.53
UATHelper: Packaging (Windows): LogCookCommandlet: Display: DistanceField 0.06 0.01 0 7.04
UATHelper: Packaging (Windows): LogCookCommandlet: Display: LandscapeCollision (Heightfield) 0.03 0.03 0 1.74
UATHelper: Packaging (Windows): LogCookCommandlet: Display: SkeletalMesh 0.03 0.00 0 2.01
UATHelper: Packaging (Windows): LogCookCommandlet: Display: GlobalShader 0.01 0.01 0 11.89
UATHelper: Packaging (Windows): LogCookCommandlet: Display: Texture (Inline) 0.01 0.01 0 463.53
UATHelper: Packaging (Windows): LogCookCommandlet: Display: AnimSequence 0.01 0.01 0 2.99
UATHelper: Packaging (Windows): LogCookCommandlet: Display: StaticMeshConvert 0.00 0.00 0 0.35
UATHelper: Packaging (Windows): LogPackageBuildDependencyTracker: Display: Package Accesses (872 referencing packages with a total of 10661 unique accesses)
UATHelper: Packaging (Windows): LogInit: Display:
UATHelper: Packaging (Windows): LogInit: Display: Warning/Error Summary (Unique only)
UATHelper: Packaging (Windows): LogInit: Display: -----------------------------------
UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property ‘StructProperty /Game/HorrorEngine/HorrorEngine.HorrorEngine_C:HorrorEngineSettings’. Unknown structure.
UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property HorrorEngineSettings of HorrorEngineSettings has a struct type mismatch (tag STRUCT_REINST_HorrorEngineSettings_1 != prop FallbackStruct) in package: /Game/HorrorEngine/HorrorEngine. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property HorrorEngineSettings of HorrorEngineSettings has a struct type mismatch (tag FallbackStruct != prop HorrorEngineSettings) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogInit: Display: LogUObjectGlobals: Warning: Failed to load ‘/Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventFix’: Can’t find file.
UATHelper: Packaging (Windows): LogInit: Display: LogUObjectGlobals: Warning: Failed to find object ‘Object /Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventFix.HorrorEventFix’
UATHelper: Packaging (Windows): LogInit: Display: LogUObjectGlobals: Warning: Failed to load ‘/Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventsMasterFix’: Can’t find file.
UATHelper: Packaging (Windows): LogInit: Display: LogUObjectGlobals: Warning: Failed to find object ‘Object /Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventsMasterFix.HorrorEventsMasterFix’
UATHelper: Packaging (Windows): LogInit: Display: LogText: Warning: Saving FText “” which has been initialized from FString at cook time resave of source package /Game/HorrorEngine/Blueprints/Structures/SaveStructures/AssetsSave may fix issue.
UATHelper: Packaging (Windows): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\14134\Documents\Unreal Projects\KemAlpha\Content\Chase.umap: Failed to load ‘/Game/Megascans/3D_Assets/Axe_ueqgcaifa/S_Axe_ueqgcaifa_lod0_Var1’: Can’t find file.
UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Megascans/3D_Assets/Axe_ueqgcaifa/S_Axe_ueqgcaifa_lod0_Var1’
UATHelper: Packaging (Windows): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\14134\Documents\Unreal Projects\KemAlpha\Content\Chase.umap: Failed to load ‘/Game/Megascans/3D_Assets/Blacksmith_Tongs_udmjddsqx/S_Blacksmith_Tongs_udmjddsqx_lod0’: Can’t find file.
UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Megascans/3D_Assets/Blacksmith_Tongs_udmjddsqx/S_Blacksmith_Tongs_udmjddsqx_lod0’
UATHelper: Packaging (Windows): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\14134\Documents\Unreal Projects\KemAlpha\Content\Chase.umap: Failed to load ‘/Game/Megascans/3D_Assets/Chisel_Tool_tl1jdfova/S_Chisel_Tool_tl1jdfova_lod0’: Can’t find file.
UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Megascans/3D_Assets/Chisel_Tool_tl1jdfova/S_Chisel_Tool_tl1jdfova_lod0’
UATHelper: Packaging (Windows): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\14134\Documents\Unreal Projects\KemAlpha\Content\Chase.umap: Failed to load ‘/Game/Megascans/3D_Assets/Mossy_Embankment_tjcxdh3da/S_Mossy_Embankment_tjcxdh3da_lod0’: Can’t find file.
UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Megascans/3D_Assets/Mossy_Embankment_tjcxdh3da/S_Mossy_Embankment_tjcxdh3da_lod0’
UATHelper: Packaging (Windows): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\14134\Documents\Unreal Projects\KemAlpha\Content\Chase.umap: Failed to load ‘/Game/Megascans/3D_Assets/Old_Gravestone_wjuvdfcqx/S_Old_Gravestone_wjuvdfcqx_lod0_Var1’: Can’t find file.
UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Megascans/3D_Assets/Old_Gravestone_wjuvdfcqx/S_Old_Gravestone_wjuvdfcqx_lod0_Var1’
UATHelper: Packaging (Windows): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\14134\Documents\Unreal Projects\KemAlpha\Content\Chase.umap: Failed to load ‘/Game/Megascans/3D_Assets/Pile_Of_Chains_uc1ufamhx/S_Pile_Of_Chains_uc1ufamhx_lod0’: Can’t find file.
UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Megascans/3D_Assets/Pile_Of_Chains_uc1ufamhx/S_Pile_Of_Chains_uc1ufamhx_lod0’
UATHelper: Packaging (Windows): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\14134\Documents\Unreal Projects\KemAlpha\Content\Chase.umap: Failed to load ‘/Game/Megascans/3D_Assets/Rusty_Metal_Shelf_vhtmaifaw/S_Rusty_Metal_Shelf_vhtmaifaw_lod0_Var1’: Can’t find file.
UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Megascans/3D_Assets/Rusty_Metal_Shelf_vhtmaifaw/S_Rusty_Metal_Shelf_vhtmaifaw_lod0_Var1’
UATHelper: Packaging (Windows): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\14134\Documents\Unreal Projects\KemAlpha\Content\Chase.umap: Failed to load ‘/Game/Megascans/3D_Assets/Rusty_Sheep_Scissors_udggahcqx/S_Rusty_Sheep_Scissors_udggahcqx_lod0’: Can’t find file.
UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Megascans/3D_Assets/Rusty_Sheep_Scissors_udggahcqx/S_Rusty_Sheep_Scissors_udggahcqx_lod0’
UATHelper: Packaging (Windows): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\14134\Documents\Unreal Projects\KemAlpha\Content\Chase.umap: Failed to load ‘/Game/Megascans/3D_Assets/Rusty_Wrench_tlnmadciw/S_Rusty_Wrench_tlnmadciw_lod0’: Can’t find file.
UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Megascans/3D_Assets/Rusty_Wrench_tlnmadciw/S_Rusty_Wrench_tlnmadciw_lod0’
UATHelper: Packaging (Windows): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\14134\Documents\Unreal Projects\KemAlpha\Content\Chase.umap: Failed to load ‘/Game/Megascans/3D_Assets/Splitting_Maul_ueqjee3fa/S_Splitting_Maul_ueqjee3fa_lod0_Var1’: Can’t find file.
UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Megascans/3D_Assets/Splitting_Maul_ueqjee3fa/S_Splitting_Maul_ueqjee3fa_lod0_Var1’
UATHelper: Packaging (Windows): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\14134\Documents\Unreal Projects\KemAlpha\Content\Chase.umap: Failed to load ‘/Game/Megascans/3D_Assets/Toy_Block_ue1idewhw/S_Toy_Block_ue1idewhw_lod0_Var1’: Can’t find file.
UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Megascans/3D_Assets/Toy_Block_ue1idewhw/S_Toy_Block_ue1idewhw_lod0_Var1’
UATHelper: Packaging (Windows): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\14134\Documents\Unreal Projects\KemAlpha\Content\Chase.umap: Failed to load ‘/Game/Megascans/3D_Assets/Wooden_Chair_uknkaffaw/S_Wooden_Chair_uknkaffaw_lod0_Var1’: Can’t find file.
UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Megascans/3D_Assets/Wooden_Chair_uknkaffaw/S_Wooden_Chair_uknkaffaw_lod0_Var1’
UATHelper: Packaging (Windows): LogInit: Display: LogScript: Warning: Accessed None trying to read property CallFunc_Array_Get_Item
UATHelper: Packaging (Windows): Drawer_C /Game/Kem_Chapter1.Kem_Chapter1:PersistentLevel.Drawer_C_7
UATHelper: Packaging (Windows): Function /Game/HorrorEngine/Blueprints/UsableAssets/DoorsAndFurnitures/Drawer.Drawer_C:UserConstructionScript:06D5
UATHelper: Packaging (Windows): LogInit: Display: LogScript: Warning: Script call stack:
UATHelper: Packaging (Windows): Function /Game/HorrorEngine/Blueprints/UsableAssets/DoorsAndFurnitures/Drawer.Drawer_C:UserConstructionScript
UATHelper: Packaging (Windows): LogInit: Display: LogSavePackage: Warning: /Game/HorrorEngine/Materials/He_VhsBlankScreenGlow imported Serialize:/Engine/EditorMaterials/TargetIcon.TargetIcon, but it was never saved as an export.
UATHelper: Packaging (Windows): LogInit: Display: LogSavePackage: Warning: /Game/HorrorEngine/Materials/He_NoiseGlow imported Serialize:/Engine/EditorMaterials/TargetIcon.TargetIcon, but it was never saved as an export.
UATHelper: Packaging (Windows): LogInit: Display: LogSavePackage: Warning: /Game/HorrorEngine/Materials/He_VhsBlankScreenGlow imported Serialize:/Engine/EditorMaterials/TargetIcon, but it was never saved as an export.
UATHelper: Packaging (Windows): LogInit: Display: LogSavePackage: Warning: /Game/HorrorEngine/Materials/He_NoiseGlow imported Serialize:/Engine/EditorMaterials/TargetIcon, but it was never saved as an export.
UATHelper: Packaging (Windows): LogInit: Display: LogSavePackage: Warning: /Game/Kem_Chapter1 imported Serialize:/Engine/EditorLandscapeResources/DataLayer.DataLayer, but it was never saved as an export.
UATHelper: Packaging (Windows): LogInit: Display: LogSavePackage: Warning: /Game/Chase imported Serialize:/Engine/EditorLandscapeResources/DataLayer.DataLayer, but it was never saved as an export.
UATHelper: Packaging (Windows): LogInit: Display: LogSavePackage: Warning: /Game/End1 imported Serialize:/Engine/EditorLandscapeResources/DataLayer.DataLayer, but it was never saved as an export.
UATHelper: Packaging (Windows): LogInit: Display: LogSavePackage: Warning: /Game/Kem_Chapter1 imported Serialize:/Engine/EditorLandscapeResources/DataLayer, but it was never saved as an export.
UATHelper: Packaging (Windows): LogInit: Display: LogSavePackage: Warning: /Game/Chase imported Serialize:/Engine/EditorLandscapeResources/DataLayer, but it was never saved as an export.
UATHelper: Packaging (Windows): LogInit: Display: LogSavePackage: Warning: /Game/End1 imported Serialize:/Engine/EditorLandscapeResources/DataLayer, but it was never saved as an export.
UATHelper: Packaging (Windows): LogInit: Display:
UATHelper: Packaging (Windows): LogInit: Display: Failure - 1 error(s), 49 warning(s)
UATHelper: Packaging (Windows): LogInit: Display:
UATHelper: Packaging (Windows): Execution of commandlet took: 69.99 seconds
UATHelper: Packaging (Windows): LogShaderCompilers: Display: ================================================
UATHelper: Packaging (Windows): LogShaderCompilers: Display: === FShaderJobCache stats ===
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 2867.20 MB (2.80 GB) budget. Usage: 0.00%
UATHelper: Packaging (Windows): LogShaderCompilers: Display: === Shader Compilation stats ===
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Shaders Compiled: 0
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
UATHelper: Packaging (Windows): LogShaderCompilers: Display: ================================================
UATHelper: Packaging (Windows): Took 80.9931905s to run UnrealEditor-Cmd.exe, ExitCode=1
UATHelper: Packaging (Windows): ERROR: Cook failed.
UATHelper: Packaging (Windows): (see C:\Users\14134\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.0\Log.txt for full exception trace)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 1m 42s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows): Updating environment variables set by a Turnkey sub-process
UATHelper: Packaging (Windows): The system cannot find the path specified.
UATHelper: Packaging (Windows): The system cannot find the path specified.
LogWindows: LaunchFileInExternalEditor C:/Users/14134/Documents/Unreal Projects/KemAlpha/Saved/Logs/KemAlpha.log
LogWindows: Launch application code for C:/Users/14134/Documents/Unreal Projects/KemAlpha/Saved/Logs/KemAlpha.log : 42 Also I used Horror Engine as a template because I am still learning, so that is why you see it a lot.

Hello Nintendoboy,

"Error: FStructProperty::Serialize Loading: Property ‘StructProperty /Game/HorrorEngine/HorrorEngine.HorrorEngine_C:HorrorEngineSettings’. Unknown structure." stands out to me

Are you able to compile ‘HorrorEngineSettings’ Blueprint? I’d scrutinize any Struct variables in that class.

Welcome to the Forums.

Thank you for replying! Ill try that as soon as I can.

LogClass: Warning: Property HorrorEngineSettings of HorrorEngineSettings has a struct type mismatch (tag FallbackStruct != prop HorrorEngineSettings) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.

Would also suggest that the struct might have gotten renamed at some point.

1 Like

Yes, I renamed it because someone said to, but nothing happened as I thought.

Also, how do you open the Blueprint of the settings structure?
This is where the errors are coming from:

Right click on the root folder of your project from the Content Browser, and select the option “Fix Up Redirectors in Folder”.

Also look at this thread

Thank you both!!! I am able to package now.

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