i am newbie and this is my first time installing unreal engine.
this is what i get:
LoginId:e775d7174d94e777f9787a892f8314f0
EpicAccountId:8897666baa2047d9a6fba4dfae4c19bc
Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 7999] Failed to compile global shader FOcclusionMainRG . Enable ‘r.ShaderDevelopmentMode’ in ConsoleVariables.ini for retries.
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_Engine
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll
**And in unreal.log file :
2 Shader compiler errors compiling global shaders for platform PCD3D_SM5:
Shader debug info dumped to: “C:/Users/Ntanh/AppData/Local/UnrealEngine/5.1/Saved/ShaderDebugInfo/PCD3D_SM5/Global/FDefaultMainCHS/0”
C:/Program Files/Epic Games/UE_5.1/Engine/Shaders/Private/RayTracing/RayTracingBuiltInShaders.usf(): Shader FDefaultMainCHS, Permutation 0, VF None:
error: validator version 1,3 does not support target profile.
C:/Program Files/Epic Games/UE_5.1/Engine/Shaders/Private/RayTracing/RayTracingBuiltInShaders.usf(): Shader FDefaultMainCHS, Permutation 0, VF None:
D3DCompileToDxil failed. Error code: Unspecified error (0x80004005).
Errors compiling global shader FDefaultMainCHS :
error: validator version 1,3 does not support target profile.
D3DCompileToDxil failed. Error code: Unspecified error (0x80004005).
appError called: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 7999]
Failed to compile global shader FDefaultMainCHS . Enable ‘r.ShaderDevelopmentMode’ in ConsoleVariables.ini for retries.
i enabled ‘r.ShaderDevelopmentMode’ in ConsoleVariables.ini but nothing changes.I am unsure how to proceed and would welcome some support. Can someone please help?