Hi
I need help because my blueprint that worked in 4.7 no longer works in 4.8.
I’m doing a system clones, he follows the same inputs that my main character. For this I use “spawn actor” with a new controller and a new character and possess them
And for the inputs I use two variables
![51502-capturar2.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/e/b/deb9456614c0cdbff6cdf549fb13dc918ee78d66.png)
Rather than creating one “Add Movement Input” node with both “self” and “brother” feeding into it, have you tried using two “Add Movement Input” nodes, one for each? I don’t know what the documentation says about the type of setup you have, but it looks iffy to me.
I had tested it before in 4.7 and correctly works both ways. In the 4.8 neither way works ![:frowning: :frowning:](https://d1ap1mz92jnks1.cloudfront.net/images/emoji/twitter/frowning.png?v=12)
Well, but did you try out what disla suggested? It looks wrong to me too. I always thought that this is an fault in the Editor and does not work.
Yes, I tried it too, but still not work