Hi
I need help because my blueprint that worked in 4.7 no longer works in 4.8.
I’m doing a system clones, he follows the same inputs that my main character. For this I use “spawn actor” with a new controller and a new character and possess them
And for the inputs I use two variables
Rather than creating one “Add Movement Input” node with both “self” and “brother” feeding into it, have you tried using two “Add Movement Input” nodes, one for each? I don’t know what the documentation says about the type of setup you have, but it looks iffy to me.
I had tested it before in 4.7 and correctly works both ways. In the 4.8 neither way works
Well, but did you try out what disla suggested? It looks wrong to me too. I always thought that this is an fault in the Editor and does not work.
Yes, I tried it too, but still not work