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I can not compile UE 4.15, these are the errors that gives me in VS 2017. Who can help me ??

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Operación Compilar iniciada… Calculando dependencias del proyecto… …\Build\BatchFiles\Build.bat ShaderCompileWorker Win64 Development -waitmutex …\Build\BatchFiles\Build.bat BuildPatchTool Win64 Development -waitmutex …\Build\BatchFiles\Build.bat CrashReportClient Win64 Development -waitmutex …\Build\BatchFiles\Build.bat BlankProgram Win64 Development -waitmutex AutomationUtils.Automation → C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Binaries\DotNET\AutomationUtils.Automation.dll Performing 42 actions (2 in parallel) [1/42] Resource PCLaunch.rc C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(125): fatal error RC1015: cannot open include file ‘PCLaunch.rc2’.

ERROR : UBT error : Failed to produce item: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-Core.lib Total build time: 22.46 seconds (Local executor: 0.00 seconds) Creating makefile for BuildPatchTool (no existing makefile) C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: El comando “…\Build\BatchFiles\Build.bat ShaderCompileWorker Win64 Development -waitmutex” salió con el código 5. Compruebe que tiene derechos suficientes para ejecutar este comando. Compilación del proyecto “ShaderCompileWorker.vcxproj” terminada – ERROR. …\Build\BatchFiles\Build.bat BootstrapPackagedGame Win64 Development -waitmutex Performing full C++ include scan (no include cache file) Building UnrealHeaderTool… Creating makefile for UnrealHeaderTool (no existing makefile) Performing full C++ include scan (no include cache file) Performing 34 actions (2 in parallel) PCH.Core.cpp PCH.CoreUObject.cpp [3/34] Resource ModuleVersionResource.rc.inl [4/34] Resource PCLaunch.rc C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(125): fatal error RC1015: cannot open include file ‘PCLaunch.rc2’. SharedPCH.Core.cpp Module.Core.9_of_9.cpp Module.Core.8_of_9.cpp Module.Core.1_of_9.cpp Module.Core.2_of_9.cpp Module.Core.3_of_9.cpp Module.Core.4_of_9.cpp Module.Core.5_of_9.cpp Module.Core.6_of_9.cpp Module.Core.7_of_9.cpp Module.Json.cpp Module.Projects.cpp Module.CoreUObject.6_of_6.cpp Module.CoreUObject.5_of_6.cpp Module.CoreUObject.1_of_6.cpp Module.CoreUObject.2_of_6.cpp Module.CoreUObject.3_of_6.cpp Module.CoreUObject.4_of_6.cpp Module.UnrealHeaderTool.cpp [24/34] Resource PCLaunch.rc [25/34] Link UnrealHeaderTool.lib Creando biblioteca C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool.lib y objeto C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool.exp ERROR : UBT error : Failed to produce item: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib Total build time: 178.04 seconds (Local executor: 0.00 seconds) EXEC : error : UnrealHeaderTool failed for target ‘BuildPatchTool’ (platform: Win64, module info: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\BuildPatchTool\Development\BuildPatchTool.uhtmanifest, exit code: OtherCompilationError (5)). C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: El comando “…\Build\BatchFiles\Build.bat BuildPatchTool Win64 Development -waitmutex” salió con el código 5. Compruebe que tiene derechos suficientes para ejecutar este comando. Compilación del proyecto “BuildPatchTool.vcxproj” terminada – ERROR. …\Build\BatchFiles\Build.bat UnrealWatchdog Win64 Development -waitmutex Creating makefile for CrashReportClient (no existing makefile) Performing full C++ include scan (no include cache file) Building UnrealHeaderTool… Performing 10 actions (2 in parallel) [1/10] Resource PCLaunch.rc C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(125): fatal error RC1015: cannot open include file ‘PCLaunch.rc2’. ERROR : UBT error : Failed to produce item: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib Total build time: 1.69 seconds (Local executor: 0.00 seconds) EXEC : error : UnrealHeaderTool failed for target ‘CrashReportClient’ (platform: Win64, module info: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\CrashReportClient\Development\CrashReportClient.uhtmanifest, exit code: OtherCompilationError (5)). C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: El comando “…\Build\BatchFiles\Build.bat CrashReportClient Win64 Development -waitmutex” salió con el código 5. Compruebe que tiene derechos suficientes para ejecutar este comando. Compilación del proyecto “CrashReportClient.vcxproj” terminada – ERROR. …\Build\BatchFiles\Build.bat UnrealVersionSelector Win64 Development -waitmutex Creating makefile for BlankProgram (no existing makefile) Performing full C++ include scan (no include cache file) Performing 15 actions (2 in parallel) SharedPCH.Core.cpp PCH.Core.cpp Module.Core.1_of_9.cpp Module.BlankProgram.cpp Module.Core.2_of_9.cpp Module.Core.3_of_9.cpp Module.Core.4_of_9.cpp Module.Core.5_of_9.cpp Module.Core.6_of_9.cpp Module.Core.7_of_9.cpp Module.Core.8_of_9.cpp Module.Core.9_of_9.cpp Module.Json.cpp Module.Projects.cpp [15/15] Link BlankProgram.exe Deploying BlankProgram Win64 Development… Total build time: 90.83 seconds (Local executor: 88.09 seconds) …\Build\BatchFiles\Build.bat UnrealPak Win64 Development -waitmutex Creating makefile for BootstrapPackagedGame (no existing makefile) Performing full C++ include scan (no include cache file) Performing 2 actions (2 in parallel) BootstrapPackagedGame.cpp [2/2] Link BootstrapPackagedGame.exe Deploying BootstrapPackagedGame Win64 Development… Total build time: 3.85 seconds (Local executor: 3.06 seconds) …\Build\BatchFiles\Build.bat UnrealLightmass Win64 Development -waitmutex Creating makefile for UnrealWatchdog (no existing makefile) Performing full C++ include scan (no include cache file) Performing 19 actions (2 in parallel) SharedPCH.Core.cpp PCH.Core.cpp Module.Core.9_of_9.cpp Module.AnalyticsET.cpp Module.Json.cpp Module.HTTP.cpp Module.SSL.cpp Module.Analytics.cpp Module.Core.8_of_9.cpp Module.Core.7_of_9.cpp Module.Core.6_of_9.cpp Module.Core.5_of_9.cpp Module.Core.4_of_9.cpp Module.Core.3_of_9.cpp Module.Core.2_of_9.cpp Module.Core.1_of_9.cpp Module.UnrealWatchdog.cpp Module.Projects.cpp [19/19] Link UnrealWatchdog-Win64-Development.exe Deploying UnrealWatchdog Win64 Development… Total build time: 89.03 seconds (Local executor: 86.17 seconds) …\Build\BatchFiles\Build.bat UnrealHeaderTool Win64 Development -waitmutex Creating makefile for UnrealVersionSelector (no existing makefile) Performing full C++ include scan (no include cache file) Performing 17 actions (2 in parallel) SharedPCH.Core.cpp PCH.Core.cpp Module.Core.9_of_9.cpp Module.Projects.cpp Module.Json.cpp Module.Core.8_of_9.cpp Module.Core.7_of_9.cpp Module.Core.6_of_9.cpp Module.Core.5_of_9.cpp Module.Core.4_of_9.cpp Module.Core.3_of_9.cpp Module.Core.2_of_9.cpp Module.Core.1_of_9.cpp Module.UnrealVersionSelector.cpp Module.DesktopPlatform.cpp [16/17] Resource Resource.rc [17/17] Link UnrealVersionSelector.exe Deploying UnrealVersionSelector Win64 Development… Total build time: 83.94 seconds (Local executor: 81.45 seconds) …\Build\BatchFiles\Build.bat UnrealFrontend Win64 Development -waitmutex Creating makefile for UnrealPak (no existing makefile) Performing full C++ include scan (no include cache file) Performing 17 actions (2 in parallel) SharedPCH.Core.cpp PCH.Core.cpp Module.Core.9_of_9.cpp Module.Json.cpp Module.PakFile.cpp Module.Core.8_of_9.cpp Module.Core.7_of_9.cpp Module.Core.6_of_9.cpp Module.Core.5_of_9.cpp Module.Core.4_of_9.cpp Module.Core.3_of_9.cpp Module.Core.2_of_9.cpp Module.Core.1_of_9.cpp Module.UnrealPak.cpp Module.Projects.cpp [16/17] Resource PCLaunch.rc [17/17] Link UnrealPak.exe Deploying UnrealPak Win64 Development… Total build time: 71.57 seconds (Local executor: 69.33 seconds) …\Build\BatchFiles\Build.bat UnrealFileServer Win64 Development -waitmutex Creating makefile for UnrealLightmass (no existing makefile) Performing full C++ include scan (no include cache file) Building UnrealHeaderTool… Performing 10 actions (2 in parallel) [1/10] Resource PCLaunch.rc C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(125): fatal error RC1015: cannot open include file ‘PCLaunch.rc2’. ERROR : UBT error : Failed to produce item: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib Total build time: 1.60 seconds (Local executor: 0.00 seconds) EXEC : error : UnrealHeaderTool failed for target ‘UnrealLightmass’ (platform: Win64, module info: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealLightmass\Development\UnrealLightmass.uhtmanifest, exit code: OtherCompilationError (5)). C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: El comando “…\Build\BatchFiles\Build.bat UnrealLightmass Win64 Development -waitmutex” salió con el código 5. Compruebe que tiene derechos suficientes para ejecutar este comando. Compilación del proyecto “UnrealLightmass.vcxproj” terminada – ERROR. …\Build\BatchFiles\Build.bat UnrealCEFSubProcess Win64 Development -waitmutex Performing 10 actions (2 in parallel) [1/10] Resource PCLaunch.rc C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(125): fatal error RC1015: cannot open include file ‘PCLaunch.rc2’.

ERROR : UBT error : Failed to produce item: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib Total build time: 1.62 seconds (Local executor: 0.00 seconds) C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: El comando “…\Build\BatchFiles\Build.bat UnrealHeaderTool Win64 Development -waitmutex” salió con el código 5. Compruebe que tiene derechos suficientes para ejecutar este comando. Compilación del proyecto “UnrealHeaderTool.vcxproj” terminada – ERROR. …\Build\BatchFiles\Build.bat TestPAL Win64 Development -waitmutex Creating makefile for UnrealFrontend (no existing makefile) Performing full C++ include scan (no include cache file) Building UnrealHeaderTool… Performing 10 actions (2 in parallel) [1/10] Resource PCLaunch.rc C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(125): fatal error RC1015: cannot open include file ‘PCLaunch.rc2’. ERROR : UBT error : Failed to produce item: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib Total build time: 1.59 seconds (Local executor: 0.00 seconds) EXEC : error : UnrealHeaderTool failed for target ‘UnrealFrontend’ (platform: Win64, module info: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealFrontend\Development\UnrealFrontend.uhtmanifest, exit code: OtherCompilationError (5)). C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: El comando “…\Build\BatchFiles\Build.bat UnrealFrontend Win64 Development -waitmutex” salió con el código 5. Compruebe que tiene derechos suficientes para ejecutar este comando. Compilación del proyecto “UnrealFrontend.vcxproj” terminada – ERROR. …\Build\BatchFiles\Build.bat SymbolDebugger Win64 Development -waitmutex Creating makefile for UnrealFileServer (no existing makefile) Performing full C++ include scan (no include cache file) Building UnrealHeaderTool… Performing 10 actions (2 in parallel) [1/10] Resource PCLaunch.rc C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(125): fatal error RC1015: cannot open include file ‘PCLaunch.rc2’. ERROR : UBT error : Failed to produce item: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib Total build time: 1.59 seconds (Local executor: 0.00 seconds) EXEC : error : UnrealHeaderTool failed for target ‘UnrealFileServer’ (platform: Win64, module info: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealFileServer\Development\UnrealFileServer.uhtmanifest, exit code: OtherCompilationError (5)). C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: El comando “…\Build\BatchFiles\Build.bat UnrealFileServer Win64 Development -waitmutex” salió con el código 5. Compruebe que tiene derechos suficientes para ejecutar este comando. Compilación del proyecto “UnrealFileServer.vcxproj” terminada – ERROR. …\Build\BatchFiles\Build.bat SlateViewer Win64 Development -waitmutex Performing full C++ include scan (no include cache file) Performing 12 actions (2 in parallel) Module.Core.2_of_9.cpp Module.Core.3_of_9.cpp Module.Core.4_of_9.cpp Module.Core.5_of_9.cpp Module.Core.6_of_9.cpp Module.Core.7_of_9.cpp Module.Core.8_of_9.cpp Module.Core.9_of_9.cpp Module.Json.cpp Module.Projects.cpp Module.CEF3Utils.cpp [12/12] Link UnrealCEFSubProcess.exe Deploying UnrealCEFSubProcess Win64 Development… Total build time: 86.75 seconds (Local executor: 85.41 seconds) …\Build\BatchFiles\Build.bat ShaderCacheTool Win64 Development -waitmutex Creating makefile for TestPAL (no existing makefile) Performing full C++ include scan (no include cache file) Performing 16 actions (2 in parallel) SharedPCH.Core.cpp PCH.Core.cpp Module.Core.1_of_9.cpp Module.TestPAL.cpp Module.Core.2_of_9.cpp Module.Core.3_of_9.cpp Module.Core.4_of_9.cpp Module.Core.5_of_9.cpp Module.Core.6_of_9.cpp Module.Core.7_of_9.cpp Module.Core.8_of_9.cpp Module.Core.9_of_9.cpp Module.Json.cpp Module.Projects.cpp Module.DirectoryWatcher.cpp [16/16] Link TestPAL.exe Deploying TestPAL Win64 Development… Total build time: 76.48 seconds (Local executor: 74.13 seconds) …\Build\BatchFiles\Build.bat CrossCompilerTool Win64 Development -waitmutex Creating makefile for SymbolDebugger (no existing makefile) Performing full C++ include scan (no include cache file) Building UnrealHeaderTool… Performing 10 actions (2 in parallel) [1/10] Resource PCLaunch.rc C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(125): fatal error RC1015: cannot open include file ‘PCLaunch.rc2’. ERROR : UBT error : Failed to produce item: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib Total build time: 1.69 seconds (Local executor: 0.00 seconds) EXEC : error : UnrealHeaderTool failed for target ‘SymbolDebugger’ (platform: Win64, module info: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\SymbolDebugger\Development\SymbolDebugger.uhtmanifest, exit code: OtherCompilationError (5)). C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: El comando “…\Build\BatchFiles\Build.bat SymbolDebugger Win64 Development -waitmutex” salió con el código 5. Compruebe que tiene derechos suficientes para ejecutar este comando. Compilación del proyecto “SymbolDebugger.vcxproj” terminada – ERROR. …\Build\BatchFiles\Build.bat MinidumpDiagnostics Win64 Development -waitmutex Creating makefile for SlateViewer (no existing makefile) Performing full C++ include scan (no include cache file) Building UnrealHeaderTool… Performing 10 actions (2 in parallel) [1/10] Resource PCLaunch.rc C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(125): fatal error RC1015: cannot open include file ‘PCLaunch.rc2’. ERROR : UBT error : Failed to produce item: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib Total build time: 1.60 seconds (Local executor: 0.00 seconds) EXEC : error : UnrealHeaderTool failed for target ‘SlateViewer’ (platform: Win64, module info: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\SlateViewer\Development\SlateViewer.uhtmanifest, exit code: OtherCompilationError (5)). C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: El comando “…\Build\BatchFiles\Build.bat SlateViewer Win64 Development -waitmutex” salió con el código 5. Compruebe que tiene derechos suficientes para ejecutar este comando. Compilación del proyecto “SlateViewer.vcxproj” terminada – ERROR. Creating makefile for ShaderCacheTool (no existing makefile) Performing full C++ include scan (no include cache file) Performing 18 actions (2 in parallel) SharedPCH.Core.cpp PCH.Core.cpp Module.Core.9_of_9.cpp Module.RenderCore.cpp Module.RHI.cpp Module.Projects.cpp Module.Json.cpp Module.Core.8_of_9.cpp Module.Core.7_of_9.cpp Module.Core.6_of_9.cpp Module.Core.5_of_9.cpp Module.Core.4_of_9.cpp Module.Core.3_of_9.cpp Module.Core.2_of_9.cpp Module.Core.1_of_9.cpp Module.ShaderCacheTool.cpp Module.ShaderCore.cpp [18/18] Link ShaderCacheTool.exe Deploying ShaderCacheTool Win64 Development… Total build time: 86.04 seconds (Local executor: 83.44 seconds) Creating makefile for CrossCompilerTool (no existing makefile) Performing full C++ include scan (no include cache file) Performing 23 actions (2 in parallel) SharedPCH.Core.cpp PCH.Core.cpp Module.Core.9_of_9.cpp Module.ShaderFormatOpenGL.cpp Module.MetalShaderFormat.cpp Module.ShaderPreprocessor.cpp Module.ShaderCompilerCommon.cpp Module.ShaderCore.cpp Module.RenderCore.cpp Module.RHI.cpp Module.Projects.cpp Module.Json.cpp Module.Core.8_of_9.cpp Module.Core.7_of_9.cpp Module.Core.6_of_9.cpp Module.Core.5_of_9.cpp Module.Core.4_of_9.cpp Module.Core.3_of_9.cpp Module.Core.2_of_9.cpp Module.Core.1_of_9.cpp Module.CrossCompilerTool.cpp Module.VulkanShaderFormat.cpp [23/23] Link CrossCompilerTool.exe Deploying CrossCompilerTool Win64 Development… Total build time: 103.15 seconds (Local executor: 100.37 seconds) Creating makefile for MinidumpDiagnostics (no existing makefile) Performing full C++ include scan (no include cache file) Building UnrealHeaderTool… Performing 10 actions (2 in parallel) [1/10] Resource PCLaunch.rc C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(125): fatal error RC1015: cannot open include file ‘PCLaunch.rc2’. ERROR : UBT error : Failed to produce item: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib Total build time: 1.68 seconds (Local executor: 0.00 seconds) EXEC : error : UnrealHeaderTool failed for target ‘MinidumpDiagnostics’ (platform: Win64, module info: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\MinidumpDiagnostics\Development\MinidumpDiagnostics.uhtmanifest, exit code: OtherCompilationError (5)). C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: El comando “…\Build\BatchFiles\Build.bat MinidumpDiagnostics Win64 Development -waitmutex” salió con el código 5. Compruebe que tiene derechos suficientes para ejecutar este comando. Compilación del proyecto “MinidumpDiagnostics.vcxproj” terminada – ERROR. Creating makefile for UE4Editor (no existing makefile) Performing full C++ include scan (no include cache file) Linux.Automation → C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll Mac.Automation → C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll Localization.Automation → C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll AllDesktop.Automation → C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll BuildGraph.Automation → C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll IOS.Automation → C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll Building UnrealHeaderTool… Performing 10 actions (2 in parallel) [1/10] Resource PCLaunch.rc Total build time: 1.60 seconds (Local executor: 0.00 seconds) Compilación del proyecto “UE4.vcxproj” terminada – ERROR. OneSkyLocalization.Automation → C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll XLocLocalization.Automation → C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll Win.Automation → C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll TVOS.Automation → C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll AutomationScripts.Automation → C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll HTML5.Automation → C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll Android.Automation → C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll AutomationTool → C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Binaries\DotNET\AutomationTool.exe ========== Compilar: 15 correctos, 20 incorrectos, 9 actualizados, 0 omitidos ==========

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https://answers.unrealengine.com/questions/397021/cannot-build-project-ubt-error.html