I can not compile UE 4.15, these are the errors that gives me in VS 2017. Who can help me ??

Salida

Operación Compilar iniciada… Calculando dependencias del proyecto… …\Build\BatchFiles\Build.bat ShaderCompileWorker Win64 Development -waitmutex …\Build\BatchFiles\Build.bat BuildPatchTool Win64 Development -waitmutex …\Build\BatchFiles\Build.bat CrashReportClient Win64 Development -waitmutex …\Build\BatchFiles\Build.bat BlankProgram Win64 Development -waitmutex AutomationUtils.Automation -> C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Binaries\DotNET\AutomationUtils.Automation.dll Performing 42 actions (2 in parallel) [1/42] Resource PCLaunch.rc C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(125): fatal error RC1015: cannot open include file ‘PCLaunch.rc2’.

ERROR : UBT error : Failed to produce item: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-Core.lib Total build time: 22.46 seconds (Local executor: 0.00 seconds) Creating makefile for BuildPatchTool (no existing makefile) C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: El comando “…\Build\BatchFiles\Build.bat ShaderCompileWorker Win64 Development -waitmutex” salió con el código 5. Compruebe que tiene derechos suficientes para ejecutar este comando. Compilación del proyecto “ShaderCompileWorker.vcxproj” terminada – ERROR. …\Build\BatchFiles\Build.bat BootstrapPackagedGame Win64 Development -waitmutex Performing full C++ include scan (no include cache file) Building UnrealHeaderTool… Creating makefile for UnrealHeaderTool (no existing makefile) Performing full C++ include scan (no include cache file) Performing 34 actions (2 in parallel) PCH.Core.cpp PCH.CoreUObject.cpp [3/34] Resource ModuleVersionResource.rc.inl [4/34] Resource PCLaunch.rc C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(125): fatal error RC1015: cannot open include file ‘PCLaunch.rc2’. SharedPCH.Core.cpp Module.Core.9_of_9.cpp Module.Core.8_of_9.cpp Module.Core.1_of_9.cpp Module.Core.2_of_9.cpp Module.Core.3_of_9.cpp Module.Core.4_of_9.cpp Module.Core.5_of_9.cpp Module.Core.6_of_9.cpp Module.Core.7_of_9.cpp Module.Json.cpp Module.Projects.cpp Module.CoreUObject.6_of_6.cpp Module.CoreUObject.5_of_6.cpp Module.CoreUObject.1_of_6.cpp Module.CoreUObject.2_of_6.cpp Module.CoreUObject.3_of_6.cpp Module.CoreUObject.4_of_6.cpp Module.UnrealHeaderTool.cpp [24/34] Resource PCLaunch.rc [25/34] Link UnrealHeaderTool.lib Creando biblioteca C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool.lib y objeto C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool.exp ERROR : UBT error : Failed to produce item: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib Total build time: 178.04 seconds (Local executor: 0.00 seconds) EXEC : error : UnrealHeaderTool failed for target ‘BuildPatchTool’ (platform: Win64, module info: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\BuildPatchTool\Development\BuildPatchTool.uhtmanifest, exit code: OtherCompilationError (5)). C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: El comando “…\Build\BatchFiles\Build.bat BuildPatchTool Win64 Development -waitmutex” salió con el código 5. Compruebe que tiene derechos suficientes para ejecutar este comando. Compilación del proyecto “BuildPatchTool.vcxproj” terminada – ERROR. …\Build\BatchFiles\Build.bat UnrealWatchdog Win64 Development -waitmutex Creating makefile for CrashReportClient (no existing makefile) Performing full C++ include scan (no include cache file) Building UnrealHeaderTool… Performing 10 actions (2 in parallel) [1/10] Resource PCLaunch.rc C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(125): fatal error RC1015: cannot open include file ‘PCLaunch.rc2’. ERROR : UBT error : Failed to produce item: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib Total build time: 1.69 seconds (Local executor: 0.00 seconds) EXEC : error : UnrealHeaderTool failed for target ‘CrashReportClient’ (platform: Win64, module info: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\CrashReportClient\Development\CrashReportClient.uhtmanifest, exit code: OtherCompilationError (5)). C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: El comando “…\Build\BatchFiles\Build.bat CrashReportClient Win64 Development -waitmutex” salió con el código 5. Compruebe que tiene derechos suficientes para ejecutar este comando. Compilación del proyecto “CrashReportClient.vcxproj” terminada – ERROR. …\Build\BatchFiles\Build.bat UnrealVersionSelector Win64 Development -waitmutex Creating makefile for BlankProgram (no existing makefile) Performing full C++ include scan (no include cache file) Performing 15 actions (2 in parallel) SharedPCH.Core.cpp PCH.Core.cpp Module.Core.1_of_9.cpp Module.BlankProgram.cpp Module.Core.2_of_9.cpp Module.Core.3_of_9.cpp Module.Core.4_of_9.cpp Module.Core.5_of_9.cpp Module.Core.6_of_9.cpp Module.Core.7_of_9.cpp Module.Core.8_of_9.cpp Module.Core.9_of_9.cpp Module.Json.cpp Module.Projects.cpp [15/15] Link BlankProgram.exe Deploying BlankProgram Win64 Development… Total build time: 90.83 seconds (Local executor: 88.09 seconds) …\Build\BatchFiles\Build.bat UnrealPak Win64 Development -waitmutex Creating makefile for BootstrapPackagedGame (no existing makefile) Performing full C++ include scan (no include cache file) Performing 2 actions (2 in parallel) BootstrapPackagedGame.cpp [2/2] Link BootstrapPackagedGame.exe Deploying BootstrapPackagedGame Win64 Development… Total build time: 3.85 seconds (Local executor: 3.06 seconds) …\Build\BatchFiles\Build.bat UnrealLightmass Win64 Development -waitmutex Creating makefile for UnrealWatchdog (no existing makefile) Performing full C++ include scan (no include cache file) Performing 19 actions (2 in parallel) SharedPCH.Core.cpp PCH.Core.cpp Module.Core.9_of_9.cpp Module.AnalyticsET.cpp Module.Json.cpp Module.HTTP.cpp Module.SSL.cpp Module.Analytics.cpp Module.Core.8_of_9.cpp Module.Core.7_of_9.cpp Module.Core.6_of_9.cpp Module.Core.5_of_9.cpp Module.Core.4_of_9.cpp Module.Core.3_of_9.cpp Module.Core.2_of_9.cpp Module.Core.1_of_9.cpp Module.UnrealWatchdog.cpp Module.Projects.cpp [19/19] Link UnrealWatchdog-Win64-Development.exe Deploying UnrealWatchdog Win64 Development… Total build time: 89.03 seconds (Local executor: 86.17 seconds) …\Build\BatchFiles\Build.bat UnrealHeaderTool Win64 Development -waitmutex Creating makefile for UnrealVersionSelector (no existing makefile) Performing full C++ include scan (no include cache file) Performing 17 actions (2 in parallel) SharedPCH.Core.cpp PCH.Core.cpp Module.Core.9_of_9.cpp Module.Projects.cpp Module.Json.cpp Module.Core.8_of_9.cpp Module.Core.7_of_9.cpp Module.Core.6_of_9.cpp Module.Core.5_of_9.cpp Module.Core.4_of_9.cpp Module.Core.3_of_9.cpp Module.Core.2_of_9.cpp Module.Core.1_of_9.cpp Module.UnrealVersionSelector.cpp Module.DesktopPlatform.cpp [16/17] Resource Resource.rc [17/17] Link UnrealVersionSelector.exe Deploying UnrealVersionSelector Win64 Development… Total build time: 83.94 seconds (Local executor: 81.45 seconds) …\Build\BatchFiles\Build.bat UnrealFrontend Win64 Development -waitmutex Creating makefile for UnrealPak (no existing makefile) Performing full C++ include scan (no include cache file) Performing 17 actions (2 in parallel) SharedPCH.Core.cpp PCH.Core.cpp Module.Core.9_of_9.cpp Module.Json.cpp Module.PakFile.cpp Module.Core.8_of_9.cpp Module.Core.7_of_9.cpp Module.Core.6_of_9.cpp Module.Core.5_of_9.cpp Module.Core.4_of_9.cpp Module.Core.3_of_9.cpp Module.Core.2_of_9.cpp Module.Core.1_of_9.cpp Module.UnrealPak.cpp Module.Projects.cpp [16/17] Resource PCLaunch.rc [17/17] Link UnrealPak.exe Deploying UnrealPak Win64 Development… Total build time: 71.57 seconds (Local executor: 69.33 seconds) …\Build\BatchFiles\Build.bat UnrealFileServer Win64 Development -waitmutex Creating makefile for UnrealLightmass (no existing makefile) Performing full C++ include scan (no include cache file) Building UnrealHeaderTool… Performing 10 actions (2 in parallel) [1/10] Resource PCLaunch.rc C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(125): fatal error RC1015: cannot open include file ‘PCLaunch.rc2’. ERROR : UBT error : Failed to produce item: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib Total build time: 1.60 seconds (Local executor: 0.00 seconds) EXEC : error : UnrealHeaderTool failed for target ‘UnrealLightmass’ (platform: Win64, module info: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealLightmass\Development\UnrealLightmass.uhtmanifest, exit code: OtherCompilationError (5)). C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: El comando “…\Build\BatchFiles\Build.bat UnrealLightmass Win64 Development -waitmutex” salió con el código 5. Compruebe que tiene derechos suficientes para ejecutar este comando. Compilación del proyecto “UnrealLightmass.vcxproj” terminada – ERROR. …\Build\BatchFiles\Build.bat UnrealCEFSubProcess Win64 Development -waitmutex Performing 10 actions (2 in parallel) [1/10] Resource PCLaunch.rc C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(125): fatal error RC1015: cannot open include file ‘PCLaunch.rc2’.

ERROR : UBT error : Failed to produce item: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib Total build time: 1.62 seconds (Local executor: 0.00 seconds) C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: El comando “…\Build\BatchFiles\Build.bat UnrealHeaderTool Win64 Development -waitmutex” salió con el código 5. Compruebe que tiene derechos suficientes para ejecutar este comando. Compilación del proyecto “UnrealHeaderTool.vcxproj” terminada – ERROR. …\Build\BatchFiles\Build.bat TestPAL Win64 Development -waitmutex Creating makefile for UnrealFrontend (no existing makefile) Performing full C++ include scan (no include cache file) Building UnrealHeaderTool… Performing 10 actions (2 in parallel) [1/10] Resource PCLaunch.rc C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(125): fatal error RC1015: cannot open include file ‘PCLaunch.rc2’. ERROR : UBT error : Failed to produce item: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib Total build time: 1.59 seconds (Local executor: 0.00 seconds) EXEC : error : UnrealHeaderTool failed for target ‘UnrealFrontend’ (platform: Win64, module info: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealFrontend\Development\UnrealFrontend.uhtmanifest, exit code: OtherCompilationError (5)). C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: El comando “…\Build\BatchFiles\Build.bat UnrealFrontend Win64 Development -waitmutex” salió con el código 5. Compruebe que tiene derechos suficientes para ejecutar este comando. Compilación del proyecto “UnrealFrontend.vcxproj” terminada – ERROR. …\Build\BatchFiles\Build.bat SymbolDebugger Win64 Development -waitmutex Creating makefile for UnrealFileServer (no existing makefile) Performing full C++ include scan (no include cache file) Building UnrealHeaderTool… Performing 10 actions (2 in parallel) [1/10] Resource PCLaunch.rc C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(125): fatal error RC1015: cannot open include file ‘PCLaunch.rc2’. ERROR : UBT error : Failed to produce item: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib Total build time: 1.59 seconds (Local executor: 0.00 seconds) EXEC : error : UnrealHeaderTool failed for target ‘UnrealFileServer’ (platform: Win64, module info: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealFileServer\Development\UnrealFileServer.uhtmanifest, exit code: OtherCompilationError (5)). C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: El comando “…\Build\BatchFiles\Build.bat UnrealFileServer Win64 Development -waitmutex” salió con el código 5. Compruebe que tiene derechos suficientes para ejecutar este comando. Compilación del proyecto “UnrealFileServer.vcxproj” terminada – ERROR. …\Build\BatchFiles\Build.bat SlateViewer Win64 Development -waitmutex Performing full C++ include scan (no include cache file) Performing 12 actions (2 in parallel) Module.Core.2_of_9.cpp Module.Core.3_of_9.cpp Module.Core.4_of_9.cpp Module.Core.5_of_9.cpp Module.Core.6_of_9.cpp Module.Core.7_of_9.cpp Module.Core.8_of_9.cpp Module.Core.9_of_9.cpp Module.Json.cpp Module.Projects.cpp Module.CEF3Utils.cpp [12/12] Link UnrealCEFSubProcess.exe Deploying UnrealCEFSubProcess Win64 Development… Total build time: 86.75 seconds (Local executor: 85.41 seconds) …\Build\BatchFiles\Build.bat ShaderCacheTool Win64 Development -waitmutex Creating makefile for TestPAL (no existing makefile) Performing full C++ include scan (no include cache file) Performing 16 actions (2 in parallel) SharedPCH.Core.cpp PCH.Core.cpp Module.Core.1_of_9.cpp Module.TestPAL.cpp Module.Core.2_of_9.cpp Module.Core.3_of_9.cpp Module.Core.4_of_9.cpp Module.Core.5_of_9.cpp Module.Core.6_of_9.cpp Module.Core.7_of_9.cpp Module.Core.8_of_9.cpp Module.Core.9_of_9.cpp Module.Json.cpp Module.Projects.cpp Module.DirectoryWatcher.cpp [16/16] Link TestPAL.exe Deploying TestPAL Win64 Development… Total build time: 76.48 seconds (Local executor: 74.13 seconds) …\Build\BatchFiles\Build.bat CrossCompilerTool Win64 Development -waitmutex Creating makefile for SymbolDebugger (no existing makefile) Performing full C++ include scan (no include cache file) Building UnrealHeaderTool… Performing 10 actions (2 in parallel) [1/10] Resource PCLaunch.rc C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(125): fatal error RC1015: cannot open include file ‘PCLaunch.rc2’. ERROR : UBT error : Failed to produce item: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib Total build time: 1.69 seconds (Local executor: 0.00 seconds) EXEC : error : UnrealHeaderTool failed for target ‘SymbolDebugger’ (platform: Win64, module info: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\SymbolDebugger\Development\SymbolDebugger.uhtmanifest, exit code: OtherCompilationError (5)). C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: El comando “…\Build\BatchFiles\Build.bat SymbolDebugger Win64 Development -waitmutex” salió con el código 5. Compruebe que tiene derechos suficientes para ejecutar este comando. Compilación del proyecto “SymbolDebugger.vcxproj” terminada – ERROR. …\Build\BatchFiles\Build.bat MinidumpDiagnostics Win64 Development -waitmutex Creating makefile for SlateViewer (no existing makefile) Performing full C++ include scan (no include cache file) Building UnrealHeaderTool… Performing 10 actions (2 in parallel) [1/10] Resource PCLaunch.rc C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(125): fatal error RC1015: cannot open include file ‘PCLaunch.rc2’. ERROR : UBT error : Failed to produce item: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib Total build time: 1.60 seconds (Local executor: 0.00 seconds) EXEC : error : UnrealHeaderTool failed for target ‘SlateViewer’ (platform: Win64, module info: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\SlateViewer\Development\SlateViewer.uhtmanifest, exit code: OtherCompilationError (5)). C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: El comando “…\Build\BatchFiles\Build.bat SlateViewer Win64 Development -waitmutex” salió con el código 5. Compruebe que tiene derechos suficientes para ejecutar este comando. Compilación del proyecto “SlateViewer.vcxproj” terminada – ERROR. Creating makefile for ShaderCacheTool (no existing makefile) Performing full C++ include scan (no include cache file) Performing 18 actions (2 in parallel) SharedPCH.Core.cpp PCH.Core.cpp Module.Core.9_of_9.cpp Module.RenderCore.cpp Module.RHI.cpp Module.Projects.cpp Module.Json.cpp Module.Core.8_of_9.cpp Module.Core.7_of_9.cpp Module.Core.6_of_9.cpp Module.Core.5_of_9.cpp Module.Core.4_of_9.cpp Module.Core.3_of_9.cpp Module.Core.2_of_9.cpp Module.Core.1_of_9.cpp Module.ShaderCacheTool.cpp Module.ShaderCore.cpp [18/18] Link ShaderCacheTool.exe Deploying ShaderCacheTool Win64 Development… Total build time: 86.04 seconds (Local executor: 83.44 seconds) Creating makefile for CrossCompilerTool (no existing makefile) Performing full C++ include scan (no include cache file) Performing 23 actions (2 in parallel) SharedPCH.Core.cpp PCH.Core.cpp Module.Core.9_of_9.cpp Module.ShaderFormatOpenGL.cpp Module.MetalShaderFormat.cpp Module.ShaderPreprocessor.cpp Module.ShaderCompilerCommon.cpp Module.ShaderCore.cpp Module.RenderCore.cpp Module.RHI.cpp Module.Projects.cpp Module.Json.cpp Module.Core.8_of_9.cpp Module.Core.7_of_9.cpp Module.Core.6_of_9.cpp Module.Core.5_of_9.cpp Module.Core.4_of_9.cpp Module.Core.3_of_9.cpp Module.Core.2_of_9.cpp Module.Core.1_of_9.cpp Module.CrossCompilerTool.cpp Module.VulkanShaderFormat.cpp [23/23] Link CrossCompilerTool.exe Deploying CrossCompilerTool Win64 Development… Total build time: 103.15 seconds (Local executor: 100.37 seconds) Creating makefile for MinidumpDiagnostics (no existing makefile) Performing full C++ include scan (no include cache file) Building UnrealHeaderTool… Performing 10 actions (2 in parallel) [1/10] Resource PCLaunch.rc C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(125): fatal error RC1015: cannot open include file ‘PCLaunch.rc2’. ERROR : UBT error : Failed to produce item: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib Total build time: 1.68 seconds (Local executor: 0.00 seconds) EXEC : error : UnrealHeaderTool failed for target ‘MinidumpDiagnostics’ (platform: Win64, module info: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\MinidumpDiagnostics\Development\MinidumpDiagnostics.uhtmanifest, exit code: OtherCompilationError (5)). C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: El comando “…\Build\BatchFiles\Build.bat MinidumpDiagnostics Win64 Development -waitmutex” salió con el código 5. Compruebe que tiene derechos suficientes para ejecutar este comando. Compilación del proyecto “MinidumpDiagnostics.vcxproj” terminada – ERROR. Creating makefile for UE4Editor (no existing makefile) Performing full C++ include scan (no include cache file) Linux.Automation -> C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll Mac.Automation -> C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll Localization.Automation -> C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll AllDesktop.Automation -> C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll BuildGraph.Automation -> C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll IOS.Automation -> C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll Building UnrealHeaderTool… Performing 10 actions (2 in parallel) [1/10] Resource PCLaunch.rc Total build time: 1.60 seconds (Local executor: 0.00 seconds) Compilación del proyecto “UE4.vcxproj” terminada – ERROR. OneSkyLocalization.Automation -> C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll XLocLocalization.Automation -> C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll Win.Automation -> C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll TVOS.Automation -> C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll AutomationScripts.Automation -> C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll HTML5.Automation -> C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll Android.Automation -> C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll AutomationTool -> C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Binaries\DotNET\AutomationTool.exe ========== Compilar: 15 correctos, 20 incorrectos, 9 actualizados, 0 omitidos ==========