I can no longer add a verse_device to a Data Layer in UEFN 32.00

I have been using verse devices in Data layers to add logic to what are essentially minigames. Each minigame has it’s own verse device that loads in with the data layer and starts. As of 32.00 verse devices have joined the many other devices that do nothing when you try and assign them to a Data Layer. I assume there are reasons for the limitations on other creative devices, but I was having great success with verse devices starting and stopping.

Is it possible this is a bug?

Here’s more info on why this issue is a potential project killer for me:

Everything in the Data Layer may only reference other things in the Data Layer. If there are any references to other objects, the Data Layer will just always be loaded. This defeats the entire purpose of using Data Layers. So, to put verse logic in the Data Layer, you put a verse_device in the Data Layer. Now it can reference all the objects in the Data Layer and do fun video game stuff with those objects.

If I can’t add the verse_device to the Data Layer, I . . . . don’t know . . . will have to tag every object in the data layer and have to constantly find via tag from my game manager, which will become this massive monolithic class that just has all possible game logic in it. . . . Not an appealing refactor, and I’m not even sure if it will work. . .

Honestly, it’s been tough to work with Data Layers with all the limitations that already exist. I can’t use Level Instances, so this is kinda all I have.

Any info from Epic on what the deal is here would be really helpful!