I have set yaw rotation and checked “use pawn control rotation”, but it still is not letting my character look around. However WASD allows my character to move.
Have you seen how that’s done in the third person template?
I have but I am using the first person perspective, but instead of just having arms, I am using a whole mesh.
Then have you seen how that’s done in the first person template?
My blueprint is the exact same as the first person template, except for the factor that the first person blueprint has only arm meshes, and I have a full character