hi
I am using 4.6.1
if you found the title useless/confusing you know how i feel after a problem like this
i needed to migrate a blueprint for one project to the other. Migrating copies the asset and all the dependencies (I only wanted that one blueprint) and exporting works, but importing does nothing
i thought a can try to copy the blueprint file itself (what could go wrong?) well…****
if i do anything other then left clicking on the asset, ue crashes
callstack
[]
Unknown exception - code 00000001 (first/second chance not available)
Assertion failed: Result != NULL [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.6\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphNode.cpp] [Line: 98]
KERNELBASE + 23544 bytes
UE4Editor_Core + 3092349 bytes
UE4Editor_Core + 1597688 bytes
UE4Editor_Core + 1479058 bytes
UE4Editor_Engine + 12132706 bytes
UE4Editor_BlueprintGraph + 1639503 bytes
UE4Editor_KismetCompiler + 403476 bytes
UE4Editor_KismetCompiler + 415220 bytes
UE4Editor_KismetCompiler + 359446 bytes
UE4Editor_KismetCompiler + 370653 bytes
UE4Editor_KismetCompiler + 368930 bytes
UE4Editor_UnrealEd + 9596511 bytes
UE4Editor_UnrealEd + 9619606 bytes
UE4Editor_UnrealEd + 9621607 bytes
UE4Editor_CoreUObject + 626800 bytes
UE4Editor_CoreUObject + 946322 bytes
UE4Editor_CoreUObject + 1054484 bytes
UE4Editor_CoreUObject + 878004 bytes
UE4Editor_CoreUObject + 686086 bytes
UE4Editor_CoreUObject + 1094210 bytes
UE4Editor_CoreUObject + 946764 bytes
UE4Editor_CoreUObject + 1054484 bytes
UE4Editor_CoreUObject + 944791 bytes
UE4Editor_CoreUObject + 947419 bytes
UE4Editor_CoreUObject + 1062891 bytes
UE4Editor_CoreUObject + 1460613 bytes
UE4Editor_CoreUObject + 1511826 bytes
UE4Editor_CoreUObject + 1580292 bytes
UE4Editor_ContentBrowser + 1750098 bytes
UE4Editor_ContentBrowser + 969241 bytes
UE4Editor_ContentBrowser + 1874922 bytes
UE4Editor_ContentBrowser + 85107 bytes
UE4Editor_ContentBrowser + 119737 bytes
UE4Editor_ContentBrowser + 1338249 bytes
UE4Editor_Slate + 2490858 bytes
UE4Editor_Slate + 2543118 bytes
UE4Editor_ContentBrowser + 1977818 bytes
UE4Editor_ContentBrowser + 1908756 bytes
UE4Editor_Slate + 427589 bytes
UE4Editor_Slate + 156365 bytes
UE4Editor_Slate + 832709 bytes
UE4Editor_Slate + 770598 bytes
UE4Editor_Core + 2484765 bytes
UE4Editor_Core + 2400763 bytes
UE4Editor_Core + 2489275 bytes
UE4Editor_Core + 2387186 bytes
user32 + 9268 bytes
user32 + 8855 bytes
UE4Editor_Core + 2490486 bytes
UE4Editor!FEngineLoop::Tick() + 3434 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launchengineloop.cpp:2193]
UE4Editor!GuardedMain() + 479 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launch.cpp:131]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
[/]
even after deleting and (correctly) migrating the asset the problem persists
i have no idea how to force ue to recheck all it’s files
Any help is appreciated