Hello,
In my game you can switch between characters like you can in Lego games. However, unlike Lego games, the second character is not always on screen and instead gets spawned and de-spawned in to the world. The first image shows “BP_TESTSpawnDead” which is able to spawn the yellow guy but does not let me switch to him when I press “R”. I am able to switch between my two character if I have placed them both in the scene before I press play.
This second image shows the “BP_TESTSpawnDead”. It is a temporary blueprint to check if I can switch between my characters if one is spawned in the instance like it will happen during my game.
These are my characters with there parent child relationships noted. BP_LLN_McMain and BP_LLN_McElectric are the two shown in the level. The Player Controller contains the switching mechanic
These next two images show the Player Controller. The Player controller contains the Switching characters logic. I learned it from a video from Ryan Laley.
I have tried to get a reference to the game mode after spawning hopping though that did not work. I also changed the “Auto Possess AI” which didn’t work. I didn’t think it would but I tried it still.
If any one has any suggestions as to how I should proceed I would love to hear it, or if you need more info I can provide I will of course be happy to do so.




