I have some meshes that I want to turn to a lower resolution. I am trying to set it with a LOD, but it is not working; every time I set an LOD for it, even if I save the changes, it just reverts back. Does someone know what to check to see what is causing this problem, or know another more efficient way to lower resolution on meshes? If need more information, screenshots or a video, ask and I shall deliver.
In game, just use the console command
r.forcelod 3
( or however high you want to go, -1 is off ). Everything will change without you having to do anything
( as long as they have LODs )
It still did not work. I typed it in the console and the things that have LOD, all of the foliage, did not change. Do I have to delete all foliage and place it down again? The screenshot is just evidence that I typed it in the console.
No, you don’t have to replace anything. Take a look at the scene in LOD mode
All the meshes should change colors as you move around. When you use the command they will change at once.
If the meshes aren’t colored, then they don’t have LODs.
All my foliage has LOD (checked with the mode you told me about), so I tried to place foliage in selection mode, and the ForceLOD works for the things I placed in selection mode. So everything I placed in foliage mode does not change. Do you know of a setting in foliage mode that could be stopping ForceLOD to apply to it?
I’m not at a machine rn, can you check something? With foliage, the LODding in done in batches, and not at the same distance for the standalone mesh. Try moving a lot further away and see if that helps?
Also, browsing around, I see possibly another command for foliage
foliage.ForceLOD
Yes, I think that’s it, see
The command Worked. Thank you so much!