I am trying to replace the default character in UE5, but I can't see my mesh in the blueprint of the default character. What did I do wrong?

[https://youtu.be/9rSzsFvJl2o](https://youtu.be/9rSzsFvJl2o)

Hey @Hristiyan_ep!

You’re trying to set a static mesh as the skeletal mesh, at least it’s reduced to that while importing. You’ll need to try different ways to transfer your model, it’s not easy to switch engines like that.

However if your model indeed doesn’t have bones, you can create a pawn class blueprint as the player, and add a static mesh component to it. Because you can’t remove the SKM component of a character class. If you want, you can make it invisible (or set to none) and add a static mesh component tho.

Hope this clears things up! :innocent:

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