I am trying to possess a spaceship pawn as the driver then unposess and the ship should continue moving.

I am very new to the engine and was trying to implement a possession and unpossessing of my spaceship pawn. When I possess the ship, it works perfectly when I’m flying. When I unpossess the ship pawn and attach the player character to the ship, it is as if the ship has not moved, and the player falls in space. If anyone knows what I’m doing wrong, please let me know.

A couple of things stand out:

Could the ship’s collisions be preventing another mesh from fitting inside of it? If so, check your simple collisions shape as the ship may not be hollow where you intend the player character to sit/stand.

Could the ship’s collision response be set to ignore or overlap pawns?

Lastly, is it necessary for the player character to actually be in the ship? Could you get away with simply making the character appear to be there (i.e. just a static mesh instance of the character, fixed in place)?