What kind of blueprints are they, and what are they called?
Hello @UE_sims ,
You need to put something on the object node in the cast. Here is the example of Cast usage.
For example above, if you want to cast to a specific game mode class, you have to get the game mode first.
Second example:
In the image above, just imagine that I want to get the enemy health when the enemy is overlapped with my character. For that, I can just cast the overlapped actor to my enemy class.
maybe this help.
BPs are not e.g. Actor / Character / material / class, but they are made out of a C++ custom class, so I am not sure what they are called exactly
Thanks for the images, so exactly on your 2nd image you have the other object which is an actor (overlapped), I do not know what class / type to put there, cause its not inheriting from a standard class, but a class which has inheritance of a custom c++ BP.
Many thanks, true! That was a great video and I watched it several times, it worked!
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