I am using the Detach From Component BP and the spring arm as the target I’m new to this
Hello @Mr.Panda101110 ,
To keep the camera in place after detaching it, make sure you’re using Detach From Component with the Location Rule set to Keep World. Then, when you want to reattach it, use Attach Component To Component and set the attachment rules to Snap to Target.
With that setup, it should work as expected.
If it doesn’t, could you show how your death state is set up? It would also help to understand the intended behavior after the player dies. For example, does the player regain control after a few seconds, switch to a spectator mode, respawn, or does the camera remain fixed while a UI is displayed with an option to restart the level?
Hope it helps
You can go the detach route, but the better approach is to spawn and possess a spectator class. Just have the server (if multiplayer) use base aim rotation to update the control rotation for the camera.
