I am trying to make a simple coin system (like Mario) but I can't get Destroy Component to work.

Hello everyone,
My problem is frustratingly simple, I hope one of you can help me solve it.

I am making an endless runner where actors spawn randomly one after another, each actor containing a premade level with premade obstacles.

I want to add coins components to the actors, so that when the player collides with the coin, the coin gets destroyed; very simple; here’s my blueprint for the player:

(the component tag is correct I have checked that).

But for some reason it just doesn’t work. Doesn’t give me any errors, it just doesn’t destroy anything.

I have heard that Destroy Component does not work from outside, but I don’t know how to fix that.

I would be very grateful if you could help me.

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Aye, all true:


  • in the actor that contains the coins:

  • when player runs into coins:

You should also filter it with the tag, as you were. Before you cast.

Thank you!

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