Hello everyone,
My problem is frustratingly simple, I hope one of you can help me solve it.
I am making an endless runner where actors spawn randomly one after another, each actor containing a premade level with premade obstacles.
I want to add coins components to the actors, so that when the player collides with the coin, the coin gets destroyed; very simple; here’s my blueprint for the player:
(the component tag is correct I have checked that).
But for some reason it just doesn’t work. Doesn’t give me any errors, it just doesn’t destroy anything.
I have heard that Destroy Component does not work from outside, but I don’t know how to fix that.
I would be very grateful if you could help me.