I am trying to make a dungeon using actors as prefabs with child scene components as reference for where to next spawn the next room but I am having difficulty accessing the variables in the actor components. I am using a constructor to make this but I am not sure how to go about this.
Are you specifically talking about using ‘child actor components’, or just components in a BP to say where to spawn next?
Very different questions.
im not sure what youre referring to as “child scene components”
and by “constructor” i assume you mean another blueprint spawning everything?
you would have the constructor object spawn the first actor and store it as a variable
from that variable you can drag out the blue pin and get any components on that spawned actor to reference in your constructor.
i think thats what youre trying to do