it says damage done but it doesn’t
can you take a picture of the code from the lesson in your project?
Hey there @NL_dexiio
This is due to the SpawnImmunity that occurs when a minigame begins.
I’d recommend adding a delay before your code during the OnBegin method
Something like this should work for you
OnBegin<override>()<suspends>:void=
Sleep(3.0)
Playspace: fort_playspace = GetPlayspace()
AllPlayers: []player = Playspace.GetPlayers()
if (FirstPlayer : player = AllPlayers[0]):
if (FortniteCharacter : fort_character = FirstPlayer.GetFortCharacter[]):
FortniteCharacter.Damage(50.0)
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