Here are my screenshots, Seedpicker is the menu actor, spawn location is an actor inside of an actor because I was just trying anything to get it to work.
Before spawning Patch1, you need to set the value of the SpawnPoint1 variable in SeedPicker to the position of the SpawnPoint1 Component in your CropPlacement actor.
To do that, you need to get a reference to your CropPlacement actor, then pull the GetActorTransform node from it.
Thank you so much, but I’m a little confused on how references work, especially with cast to systems, I came from unity so I am used to arrays with gameobjects, in this situation where the player character isn’t involved, how would I set up a reference?
Hey I just found a great video and it works, but I wanted to know how would I get it to work if I had multiple instances of crop placement. As in for each one to have it spawn the actor on each individual corresponding crop placement.