Please help

I activated “Run Construcion Script in Sequencer” and chose “Expose to Cinematic” on a parameter I want to change.
I animated the value of a parameter in Cinematic Sequencer, BUT…
- It is not changing in real time when I hit play in Level Sequencer, it just disappears! It appears again when I turn off “Run Construcion Script in Sequencer”
- BUT! I can see changes when I manually drag my red slider on the timeline. I thought that it is just the problem in the absence of the possibility to play it real time, and I thought that it will eventually render in Movie Render Queue, but no… It renders without changing
I found some answers under this YT video How To Expose A Variable To The Master Sequencer In Unreal Engine - YouTube
and one guy comments a solution to simular problem as mine:
“I found a solution. You have to copy the nodes in the script to the event tick in the event list, so that the Sequencer rendering is the same as the real-time preview”
But I still don’t get it. How do I do that? Should I copy from “construction script” or “event graph” of my BP to a level Blueprint? Or where? It doesn’t allow me to copy. I am confused, please help…