i am stuck with a logic need your help.

i have created a snake/ladder like game where i have added boxes and a dice UI Button.
everytime user hits that button, it generates random number from 1 to 6.
after that user has to manually move the pawn/3rd persion actor on those boxes.
my problem is how can i place a trigger that won’t automatically teleport to the desired box.
right now i have placed triggers on the corner of every boxes. so that i the user hits that it will get auto teleported eighter up numbers of down numbers.
how can i limit the walking area and add if conditions so that it will make sense out of the game?

Thank you for reading have a wonderful day.

A trigger is a trigger and it won’t teleport unless you put a function to do so in the “begin overlap” event or so.

You can use box brushes to draw very simple limitations to the level.

An “if condition” is called “branch” in UE4.

Sorry but i did’t understand all of your wording, especially that part “so that i the user hits that it will get auto teleported eighter up numbers of down numbers” absolutely didn’t make any sense to me. Try finding another way of saying that.