i have created a snake/ladder like game where i have added boxes and a dice UI Button.
everytime user hits that button, it generates random number from 1 to 6.
after that user has to manually move the pawn/3rd persion actor on those boxes.
my problem is how can i place a trigger that won’t automatically teleport to the desired box.
right now i have placed triggers on the corner of every boxes. so that i the user hits that it will get auto teleported eighter up numbers of down numbers.
how can i limit the walking area and add if conditions so that it will make sense out of the game?
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