Hello I have been studying UnrealScript and I am re-learning C++ It has been a long time since I programmed in C++ at least 15-20 years ago. I was going through one of the programming tutorials and I was wondering is the constructor used the same as the defaultproperties in unrealscript and if I wanted to make a class that extended the Actors class would this
defaultproperties
{
Begin Object Class=SkeletalMeshComponent Name=WPawnSkeletalMeshComponent
bCacheAnimSequenceNodes=FALSE
}
be done in the constructor?
I am trying to wrap my head around this it feels funny trying to hop back in there and relearn C++ 11 and learning how to use it within the frame work of the UE4 engine. But here’s to grinding.