USkeletalMesh* SkeletalMeshLocal = ((USkeletalMesh*)nullptr);
bool bSkeletalMeshValid = UKismetSystemLibrary::IsValid(((::IsValid(ChildMesh)) ? (ChildMesh->SkeletalMesh) : (SkeletalMeshLocal )));
if (bSkeletalMeshValid)
{
//logic
}
USkeletalMesh* SkeletalMeshLocal = ((USkeletalMesh*)nullptr);
bool bSkeletalMeshValid = UKismetSystemLibrary::IsValid(((::IsValid(ChildMesh)) ? (ChildMesh->SkeletalMesh) : (SkeletalMeshLocal )));
if (bSkeletalMeshValid)
{
//logic
}