FIXED… had to rename my blueprint file in UE, close engine, find a random 3KB file sticking behind, delete that file, open engine, it yelled about missing references.
closed engine, copied blueprint file back to original name on disk, reopened engine and it was all happy.
so engine corrupted my blueprint file and had no idea, and was allowing me to save changes but wouldn’t keep references to my save class…
I have no idea why this is happening but it is driving me INSANE.
i have recreated EVERYTHING from scratch but this keeps happening when i close and reopen the engine…
What can i do to make this stop…
i have recreated the save game class / blueprint from scratch, i have deleted ALL references to the old one, started readding the new one to the blueprint
save everything, close the engine and reopen it, and boom this is what i get…