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I am pleased to announce the release of my Cuttable Spline System:

It features physics and destruction; intended to be a content rich, lower cost entry into rope simulations. The sliced off sections can be further cut. Use own meshes or ones provided. Combine with custom materials and extra features to create unique spline actors.

Available now:
https://www.unrealengine.com/marketplace/en-US/slug/cuttable-spline-system-with-physics-in-engine-solution-rope-cable-pipe

Trailer:
https://www.youtube.com/watch?v=4AuLUtawokk

Update-01 released:

  • 9 more meshes,
  • Spawning at run-time and setting length once during spawn (see “RuntimeSpawn_Demo” map for more details).

Update-02 ETA 1st December