Hi there I am passing a vector across a blueprint interface, but on the receiving side of the homing missile it returns 0,0,0.
Basically i have a turret detection array, it returns the location of a turret in the array, it then goes into the blueprint interface.( the blue node) then when it comes our of the red side, it returns 0,0,0. So my missile never gets the target location…
Here are the Blueprints. the vectors are good, but after they pass to the homing missile BP the result in 0,0,0. the missile flies toward the 0,0,0 coord. thx for your help…
Just had a similar issue where a function receiving a vector was always reading 0,0,0 even when it was valid from the calling blueprint.
Turns out the specific Actor Blueprint I was testing with was Overriding the receiving function which came from its parent. When Overriding this function I was calling the parent function but forgot to pass the vector along. So it always defaulted to 0,0,0