I am making a side scroller game in ue4. 24

First of all i am making a side scroller game in ue4. 24 . So i made the environment(3d) and model(3d) in blender and then imported it to ue4. The game performance was not going well so i decided to convert the 3d environment to 2d by rendering it in blender but when i imported the 2d environment to ue4 the size always became smaller to the 3d model and if i scale it up the resolution decreases . What can i do to make the size of environment and model fit perfectly?

One way to handle the scaling issues between Unreal and Blender is:

  • In Blender set the units to metric and the unit scale to 0.01. This way, 1m in Blender will be 1m in Unreal
  • Then scale your models in blender properly (because they will shrink)

Also consider using the blender to unreal tools by Epic Games. Installation is at the moment not “super easy” but there are tons of videos on how to install and use it. If you have this ready, your workflow will improve a lot.