I am looking for help in a few places

I have posted a few questions in the last few days on multiple topics in the answerhub, but I might be getting this wrong as they have got barely any views / comments.

I am going to post them here and look for help. If I find a solution I’ll post it, and if you guys need screenshots/recordings just ask. I can do both.

Question 1:
**
Destructible meshes fall asleep while held with physics handle**

Title says it all. I can pick up chunks, destructibles and any physics simulating object. it works just the way I want it except for the fact that the object I am holding (if it is a destructible only apparently) sometimes falls asleep when I am holding it. I actually noticed this happens when it comes to no movement. Why does that happen, and how can I fix it?

Question 2:

Small objects collisions problem.

Hey there everyone! I saw this question from way back was never answered, and I’m having this exact problem so let me quote him:

"These smaller cubes fire away at incredible speeds when the player walks into them. I don’t know much about the physics engine so I don’t really know whats wrong. I notice that mass values seem incredibly high, but I’m unsure how to change the mass of the character if that’s the problem.

If that isn’t the problem, how do I go about changing the force the character applies when it moves into an object?"

I have his problem except it’s with small coins. I made a custom UCX collision which is just right, I have done it before. I can post a video although this seems pretty well explained.

Question 3:

physic material overrides DM sounds

Hello everyone, the titles says it all pretty much.

My DM works just fine, I wanted to check out the physical material to see if I could change the weight of the destructible mesh (as the mass in KG wont work on DMs for some reason.) and it works just fine for everything physical. BUT and it is a good but it disables the sounds I had in for the destruction.

Any help on that? Is there a sound slot in the physical material that would not see? or did this trigger something in the DM parameters?

Thanks in advance.

Most of the other questions I had posted have been self taught/answered.

Thanks everyone for your read.

Oh also how come custom UCX collision changes when you make the mesh a destructible? That kinda sucks too.

Is bumping a thing?