I am looking for a way to automatically generate two locations in the corner of an object that an AI can move to.


I am trying to create an EQS generator that finds objects via the NevMech that the AI ​​can hide behind.

But after using the NevMech in `get actor of class` or `get all actor of class`, I am unable to find multiple locations or objects that are usable.

I would appreciate some help to get me on the right path.