Hi, I’ve posted this at Answers, but got no answer. Please inform me if I have to delete this post.
I am using Set Master Pose Component to use modular character system. They are sharing same skeleton.
When I change the “master” mesh at runtime, my skeleton system goes broke.
Screen Recording 2020-07-23 at 11.59.47 ÖS (GIF)
But when changed the mesh in editor, nothing happens: Screen Recording 2020-07-25 at 7.38.42 ÖS (GIF)
Blueprint: Screen Shot 2020-07-25 at 8.41.03 ÖS (Image)
Thanks for reading, waiting for help…