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I am having trouble with changing master pose component runtime

Hi, I’ve posted this at Answers, but got no answer. Please inform me if I have to delete this post.

I am using Set Master Pose Component to use modular character system. They are sharing same skeleton.

When I change the “master” mesh at runtime, my skeleton system goes broke.

https://jmp.sh/OKtOBqJ (GIF)

But when changed the mesh in editor, nothing happens: https://jmp.sh/Sir1Nif (GIF)

Blueprint: https://jmp.sh/fipdK9H (Image)

Thanks for reading, waiting for help…