Hi, I’ve posted this at Answers, but got no answer. Please inform me if I have to delete this post.
I am using Set Master Pose Component to use modular character system. They are sharing same skeleton.
When I change the “master” mesh at runtime, my skeleton system goes broke.
But when changed the mesh in editor, nothing happens: https://jmp.sh/Sir1Nif (GIF)
Blueprint: https://jmp.sh/fipdK9H (Image)
Thanks for reading, waiting for help…