I am trying to replace proxies (in an imported .obj (made with shapr3D) with trees (or any other asset) of twinmotion. The problem is that the replaced asset appears always somewhere else in my scene. Changing the pivot of the proxy didn't help and is too time-consuming anyway.
If I mark several objects to replace, they are switched out at the same point in my scene (sort of on top of each other)...
I am using Twinmotion 2022.1...
Does anyone know what I am doing wrong with the replace function or has a workaround?
Any help would be much appreciated! :)
Hello ,
Thank you for posting in the community. When replacing object as you have found it is important to make sure the created objects/elements were close to the origin otherwise there will be an offset based on the distance from where the origin was when replacing them. Without looking at the scene and the elements you are trying to replace it with, it is hard to make sure I am addressing your question fully. You can contact us and report a bug so we can investigate if there is a bug: https://twinmotionhelp.epicgames.com/s/case-community-page
If you modify the Pivot point to an object I believe saving it in your user library will remember the newly placed pivot correctly. Then you can replace it using the saved object from the user library.
When importing elements and replacing the objects it is important that they are separated in the scene graph so you need to import element individually or using the Keep Hierarchy collapse method for the objects that needs to be replaced.
Here is a tutorial video showing the steps:
https://www.youtube.com/watch?v=R6rsATORnu4
Hope this helps and if you have any feature requests in regards you can submit them on our road-map:
https://portal.productboard.com/7pu88c9kpmqtzt8hwg6arujh/tabs/4-under-consideration
Kind regards,
Vincent B.
Hi seiseisail,
I am experiencing a similar issue. I've experimented a bit and you can center the pivot for all objects using the center pivot option in one go. Replace objects works perfectly after that. Hope this help.
Best,
dn