I am having problem with my 2d platformer game for android built using paper sprites and flipbook in unreal engine 5.1

I’ve built a small platformer game in unreal engine 5.1.1 using sprites and flipbooks,
game and UI work fine in the editor but after packaging it for the android, game UI(home screen) does start in android at level selection after selecting the level it crashes the whole game.
I have tried many resolutions but it’s the same in all of them.
I did package level with only tilemap of the level and it works. but if I add any other things like enemies and collectibles then the game crashes.