it simply just isn’t attaching to my mesh. seems as if the node is not firing, I have the correct socket name and all that good stuff not sure what the issue could be… any ideas?? here is how I have it setup am I missing something?
Attach Actor to component! posted by anonymous | blueprintUE | PasteBin For Unreal Engine
Hey @veevogames1!
So before your “JigSetCanInteract” Try an “IsValid” check with the weapon to be attached as the input. Put a printstring saying “Not Valid Wep” or something on the NotValid branch. You need to check to see if it’s getting the actor reference at all- throw print strings after each step if necessary! This is just the testing phase.
Let us know how that goes!
I figured it out… Turned out there was a physics asset on my weapon and it was set to simulated so it always had physics turned on, after I set it to default the weapon was able to be attached to my character.
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